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visual-storytelling

Visual storytelling skill chain for DSH; use for narrative motion, scroll-driven UX, and stack-aware implementation rails.

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SKILL.md (original)

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Visual Storytelling Skill — KB Reference

Canonical source: This document. Last updated: 2026-05-13 Status: Active, production-wired.

Purpose

Skill chain

Three skills, layered top-down:

SkillRoleLives at

All three are registered in:

  • server/ai/swarm/skills-library.ts (production runtime registry)
  • server/ai/swarm/skill-specs.json (auto-generated specs)
  • DB table skill_registry (auto-synced at boot via bootstrap/registry.ts)

Stack files (BM25-searchable)

Located in agents/skills/ui-ux-pro-max/data/stacks/ (mirrored across agent tiers):

StackRowsDomain
framer-motion.csv60Framer Motion 12 + Lenis smooth-scroll integration
gsap.csv50GSAP + ScrollTrigger + SplitText + Flip + MorphSVG + Draggable
r3f.csv54React Three Fiber + Drei + Draco/KTX2 + reduced-motion
spline.csv30Spline → React, GLB export → R3F, variables
video.csv50HTML5 video + codec ladder + captions + Lottie + autoplay
web-audio.csv34Web Audio API + Tone.js + Howler + foley/ASMR + ducking
typography-motion.csv40Variable fonts + SplitText + kinetic reveals + scroll-coupled type
threejs.csv54Raw Three.js (cameras, lighting, materials, particles, GSAP, raycasting)

Query:

python3 scripts/ui-ux-search.py "<query>" --stack <name>

Hard rails

  • One ease curve: cubic-bezier(0.16, 1, 0.3, 1) = --ease-out-expo / GSAP expo.out.
  • prefers-reduced-motion — global gate at globals.css:285–290. Non-negotiable.
  • Glass-morphism — never "holographic".
  • No new Google Font without same-PR update to BRAND.md §4.
  • Tap targets ≥ 44 px, focus ring red #E31937.
  • Captions for every video with spoken content (WCAG 1.2.2).
  • Audio toggle in nav with localStorage persistence if any sound layer.
  • No third-party social embeds on trust-critical paths.

5-act web narrative

ActBeatGoalStack
1Promise / HeroVisceral one-line claimtypography-motion + framer-motion
2Proof / Why-it-mattersRecognizable problemframer-motion useScroll or gsap ScrollTrigger
3Mechanism / How-it-worksThe artifactr3f or spline + framer-motion layoutId
4Texture / DetailSecondary proofframer-motion counter + stagger
5Resolve / CTAOne decisive askgsap magnetic cursor + sticky glow

3 rules of motion intent

Every animation must answer:

  1. Reveal — bring information into view.
  2. Direct — move the eye toward what matters next.
  3. Mark — make the user feel they crossed a threshold.

If it answers none, cut it.

Trinity-specific surfaces

SurfaceStack lean
Trinity dev-portal / command-centerframer-motion + typography-motion
AMMA-resonant contentCustom Mandelbulb + Sephirot shaders + web-audio (Tone.js for harmonic-frequency layers)
  • Next.js 16.2.5
  • React 19.2.4
  • Tailwind v4
  • Framer Motion 12.38
  • R3F 9 + Drei 10 + Three.js 0.172
  • Lenis 1.3.23 (shipped 2026-05-13)
  • Wired at src/app/layout.tsx via SmoothScroll.tsx client wrapper, useReducedMotion-gated.

Cross-references

  • Competitor intel: ~/DSH/logs/competitor-intel/2026-05-13/
  • Protocol: ~/DSH/PROTOCOLS.md § Visual Storytelling Protocol

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