Skip to content
cccskills
FreePublished on GitHub

video-audio-processing

Video and audio processing capabilities for Flutter applications

The English summary is being prepared. Showing the original description.

See how to install

Files included (1)

  • SKILL.md13.4 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Skill 19: Video/Audio Processing

Overview

This skill provides comprehensive video and audio processing capabilities for Flutter applications. Includes video playback, recording, audio capture, processing, and streaming.

Features

  • Video playback (local and network)
  • Video recording with camera
  • Audio recording and playback
  • Video trimming and editing
  • Audio processing and filters
  • Screen recording
  • Live streaming
  • Format conversion

Installation

Dependencies

dependencies:
  video_player: ^2.8.1
  chewie: ^1.7.1  # Better video player UI
  camera: ^0.10.5+5
  audio_session: ^0.1.18
  just_audio: ^0.9.36
  record: ^5.0.4
  ffmpeg_kit_flutter: ^6.0.3
  image_picker: ^1.0.7
  file_picker: ^6.1.1
  path_provider: ^2.1.1

Video Playback

1. Basic Video Player

import 'package:video_player/video_player.dart';
import 'package:flutter/material.dart';

class VideoPlayerScreen extends StatefulWidget {
  final String videoUrl;

  const VideoPlayerScreen({super.key, required this.videoUrl});

  @override
  State<VideoPlayerScreen> createState() => _VideoPlayerScreenState();
}

class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
  late VideoPlayerController _controller;

  @override
  void initState() {
    super.initState();
    _controller = VideoPlayerController.network(widget.videoUrl)
      ..initialize().then((_) {
        setState(() {});
        _controller.play();
      });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: _controller.value.isInitialized
            ? AspectRatio(
                aspectRatio: _controller.value.aspectRatio,
                child: VideoPlayer(_controller),
              )
            : const CircularProgressIndicator(),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          setState(() {
            _controller.value.isPlaying
                ? _controller.pause()
                : _controller.play();
          });
        },
        child: Icon(
          _controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
        ),
      ),
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
}

2. Enhanced Player with Chewie

import 'package:chewie/chewie.dart';

class EnhancedVideoPlayer extends StatefulWidget {
  final String videoUrl;

  const EnhancedVideoPlayer({super.key, required this.videoUrl});

  @override
  State<EnhancedVideoPlayer> createState() => _EnhancedVideoPlayerState();
}

class _EnhancedVideoPlayerState extends State<EnhancedVideoPlayer> {
  VideoPlayerController? _videoController;
  ChewieController? _chewieController;

  @override
  void initState() {
    super.initState();
    _initializePlayer();
  }

  Future<void> _initializePlayer() async {
    _videoController = VideoPlayerController.network(widget.videoUrl);
    await _videoController!.initialize();

    _chewieController = ChewieController(
      videoPlayerController: _videoController!,
      autoPlay: true,
      looping: false,
      aspectRatio: _videoController!.value.aspectRatio,
      allowFullScreen: true,
      allowMuting: true,
      showControls: true,
      placeholder: Container(
        color: Colors.black,
        child: const Center(
          child: CircularProgressIndicator(),
        ),
      ),
    );

    setState(() {});
  }

  @override
  Widget build(BuildContext context) {
    return _chewieController != null
        ? Chewie(controller: _chewieController!)
        : const Center(child: CircularProgressIndicator());
  }

  @override
  void dispose() {
    _videoController?.dispose();
    _chewieController?.dispose();
    super.dispose();
  }
}

Video Recording

import 'package:camera/camera.dart';

class VideoRecorderScreen extends StatefulWidget {
  const VideoRecorderScreen({super.key});

  @override
  State<VideoRecorderScreen> createState() => _VideoRecorderScreenState();
}

class _VideoRecorderScreenState extends State<VideoRecorderScreen> {
  CameraController? _controller;
  bool _isRecording = false;
  String? _videoPath;

  @override
  void initState() {
    super.initState();
    _initializeCamera();
  }

  Future<void> _initializeCamera() async {
    final cameras = await availableCameras();
    if (cameras.isEmpty) return;

    _controller = CameraController(
      cameras.first,
      ResolutionPreset.high,
      enableAudio: true,
    );

    await _controller!.initialize();
    setState(() {});
  }

  Future<void> _startRecording() async {
    if (_controller == null || !_controller!.value.isInitialized) return;

    try {
      await _controller!.startVideoRecording();
      setState(() => _isRecording = true);
    } catch (e) {
      print('Error starting recording: $e');
    }
  }

  Future<void> _stopRecording() async {
    if (!_isRecording) return;

    try {
      final file = await _controller!.stopVideoRecording();
      setState(() {
        _isRecording = false;
        _videoPath = file.path;
      });
    } catch (e) {
      print('Error stopping recording: $e');
    }
  }

  @override
  Widget build(BuildContext context) {
    if (_controller == null || !_controller!.value.isInitialized) {
      return const Center(child: CircularProgressIndicator());
    }

    return Scaffold(
      body: CameraPreview(_controller!),
      floatingActionButton: FloatingActionButton(
        onPressed: _isRecording ? _stopRecording : _startRecording,
        backgroundColor: _isRecording ? Colors.red : Colors.blue,
        child: Icon(_isRecording ? Icons.stop : Icons.videocam),
      ),
    );
  }

  @override
  void dispose() {
    _controller?.dispose();
    super.dispose();
  }
}

Audio Recording

import 'package:record/record.dart';
import 'package:just_audio/just_audio.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:io';

class AudioRecorderService {
  final AudioRecorder _audioRecorder = AudioRecorder();
  final AudioPlayer _audioPlayer = AudioPlayer();
  String? _currentRecordingPath;

  Future<void> startRecording() async {
    final hasPermission = await _audioRecorder.hasPermission();
    if (!hasPermission) {
      throw Exception('Microphone permission not granted');
    }

    final directory = await getApplicationDocumentsDirectory();
    _currentRecordingPath = '${directory.path}/recording_${DateTime.now().millisecondsSinceEpoch}.m4a';

    await _audioRecorder.start(
      const RecordConfig(),
      path: _currentRecordingPath!,
    );
  }

  Future<String?> stopRecording() async {
    await _audioRecorder.stop();
    return _currentRecordingPath;
  }

  Future<void> playRecording(String path) async {
    await _audioPlayer.setFilePath(path);
    await _audioPlayer.play();
  }

  Future<void> stopPlayback() async {
    await _audioPlayer.stop();
  }

  Stream<Amplitude> get amplitudeStream => _audioRecorder.onAmplitude;
}

class AudioRecorderWidget extends ConsumerStatefulWidget {
  const AudioRecorderWidget({super.key});

  @override
  ConsumerState<AudioRecorderWidget> createState() => _AudioRecorderWidgetState();
}

class _AudioRecorderWidgetState extends ConsumerState<AudioRecorderWidget> {
  final AudioRecorderService _service = AudioRecorderService();
  bool _isRecording = false;
  bool _isPlaying = false;
  String? _recordingPath;
  double _amplitude = 0.0;

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        // Amplitude visualization
        Container(
          height: 100,
          width: double.infinity,
          color: Colors.grey[200],
          child: CustomPaint(
            painter: AmplitudePainter(amplitude: _amplitude),
          ),
        ),
        const SizedBox(height: 20),
        Row(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            // Record button
            FloatingActionButton(
              onPressed: _toggleRecording,
              backgroundColor: _isRecording ? Colors.red : Colors.blue,
              child: Icon(_isRecording ? Icons.stop : Icons.mic),
            ),
            const SizedBox(width: 20),
            // Play button
            if (_recordingPath != null)
              FloatingActionButton(
                onPressed: _togglePlayback,
                backgroundColor: _isPlaying ? Colors.orange : Colors.green,
                child: Icon(_isPlaying ? Icons.stop : Icons.play_arrow),
              ),
          ],
        ),
      ],
    );
  }

  Future<void> _toggleRecording() async {
    if (_isRecording) {
      final path = await _service.stopRecording();
      setState(() {
        _isRecording = false;
        _recordingPath = path;
      });
    } else {
      await _service.startRecording();
      setState(() => _isRecording = true);

      // Listen to amplitude
      _service.amplitudeStream.listen((amp) {
        setState(() => _amplitude = amp.current);
      });
    }
  }

  Future<void> _togglePlayback() async {
    if (_isPlaying) {
      await _service.stopPlayback();
      setState(() => _isPlaying = false);
    } else if (_recordingPath != null) {
      await _service.playRecording(_recordingPath!);
      setState(() => _isPlaying = true);
    }
  }
}

// Custom painter for amplitude visualization
class AmplitudePainter extends CustomPainter {
  final double amplitude;

  AmplitudePainter({required this.amplitude});

  @override
  void paint(Canvas canvas, Size size) {
    final paint = Paint()
      ..color = Colors.blue
      ..strokeWidth = 2;

    final height = size.height;
    final centerY = height / 2;
    final barWidth = size.width / 50;

    for (int i = 0; i < 50; i++) {
      final barHeight = (amplitude / 100) * height * (0.5 + (i % 5) * 0.1);
      final x = i * barWidth;

      canvas.drawLine(
        Offset(x, centerY - barHeight / 2),
        Offset(x, centerY + barHeight / 2),
        paint,
      );
    }
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}

Video Processing with FFmpeg

import 'package:ffmpeg_kit_flutter/ffmpeg_kit.dart';
import 'package:ffmpeg_kit_flutter/return_code.dart';

class VideoProcessingService {
  /// Trim video to specific duration
  static Future<String?> trimVideo(
    String inputPath,
    String outputPath,
    Duration start,
    Duration duration,
  ) async {
    final command =
        '-i "$inputPath" -ss ${start.inSeconds} -t ${duration.inSeconds} '
        '-c copy "$outputPath"';

    final session = await FFmpegKit.execute(command);
    final returnCode = await session.getReturnCode();

    if (ReturnCode.isSuccess(returnCode)) {
      return outputPath;
    }
    return null;
  }

  /// Compress video
  static Future<String?> compressVideo(
    String inputPath,
    String outputPath, {
    String quality = 'medium', // low, medium, high
  }) async {
    String crf = '23'; // Default medium
    if (quality == 'low') crf = '28';
    if (quality == 'high') crf = '18';

    final command =
        '-i "$inputPath" -vcodec h264 -acodec aac -crf $crf "$outputPath"';

    final session = await FFmpegKit.execute(command);
    final returnCode = await session.getReturnCode();

    return ReturnCode.isSuccess(returnCode) ? outputPath : null;
  }

  /// Extract thumbnail from video
  static Future<String?> extractThumbnail(
    String videoPath,
    String outputPath, {
    Duration position = const Duration(seconds: 1),
  }) async {
    final command =
        '-i "$videoPath" -ss ${position.inSeconds} -vframes 1 "$outputPath"';

    final session = await FFmpegKit.execute(command);
    final returnCode = await session.getReturnCode();

    return ReturnCode.isSuccess(returnCode) ? outputPath : null;
  }

  /// Get video information
  static Future<Map<String, dynamic>> getVideoInfo(String videoPath) async {
    final session = await FFmpegKit.execute('-i "$videoPath"');
    final output = await session.getOutput();
    final logs = await session.getLogs();

    // Parse duration, resolution, etc. from output
    final info = <String, dynamic>{};

    for (final log in logs) {
      final message = log.getMessage();
      if (message?.contains('Duration') == true) {
        final match = RegExp(r'Duration: (\d{2}):(\d{2}):(\d{2}\.\d{2})')
            .firstMatch(message!);
        if (match != null) {
          final hours = int.parse(match.group(1)!);
          final minutes = int.parse(match.group(2)!);
          final seconds = double.parse(match.group(3)!);
          info['duration'] = Duration(
            hours: hours,
            minutes: minutes,
            seconds: seconds.toInt(),
          );
        }
      }
    }

    return info;
  }
}

Best Practices

  1. Always dispose controllers - Prevent memory leaks
  2. Handle permissions - Request camera and microphone permissions
  3. Compress videos - Before uploading to server
  4. Use background processing - For long operations
  5. Cache videos - For better performance
  6. Monitor battery - Video processing is battery-intensive

Troubleshooting

Video not playing

  • Check video format is supported
  • Verify URL is accessible
  • Check for CORS issues with network videos

Recording fails

  • Verify camera permissions
  • Check available storage
  • Ensure camera is not in use by another app

Audio not recording

  • Check microphone permission
  • Verify audio session is properly configured
  • Check for hardware issues

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Machine Learning integration for Flutter using TensorFlow Lite and Firebase ML

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

Google Maps and Mapbox integration for Flutter applications

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

Implement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.

The English summary is being prepared. Showing the original description.

HabitaNexus/monorepo3Updated Oct 15, 2026

See all skills by HabitaNexus

Report a problem with this skill