Skip to content
cccskills
FreePublished on GitHub

glass-shard-title

Create a title animation where glass shards emerge through fog, assemble into a headline, and fly past the camera. Adjust the text, shard count, rotation, timing, and fog in a reusable HyperFrames video block.

OriginalShow the original description

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

See how to install

Good for

  • Create a glass title sequence for a video
  • Adjust shard count and motion for a headline
  • Add a reusable title block to a HyperFrames project

Files included (14)

  • SKILL.md5.3 KB
  • assets/ferndale_studio_01_1k.hdr1.6 MB
  • assets/fonts/cormorant-garamond.woff236.8 KB
  • assets/fonts/CormorantGaramond-OFL.txt4.3 KB
  • assets/fonts/Geist-Bold.ttf65.0 KB
  • assets/fonts/Geist-OFL.txt4.3 KB
  • assets/fonts/Geist-Regular.ttf65.0 KB
  • assets/fonts/Geist-SemiBold.ttf65.1 KB
  • assets/glass-main.js549.2 KB
  • assets/glass-main.mjs37.2 KB
  • assets/Three-LICENSE.txt1.1 KB
  • build-bundle.mjs1.2 KB
  • glass-shard-title.html16.1 KB
  • registry-item.json2.7 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

idtypedefaultlabel / range
headlinestring"Designed in glass"Headline max 40 chars
tileCountnumber8Tiles 1–400 step 1
roundnessnumber0.4Roundness (0-1) 0–1 step 0.01
bevelnumber0.35Bevel (0-1) 0–1 step 0.01
meshSmoothnumber0.6Surface smoothness (0-1) 0–1 step 0.01
flyInTimenumber2.3Fly-in time (s) 0.2–6 step 0.05
flyOutTimenumber2.4Fly-out time (s) 0.2–6 step 0.05
staggernumber0.27Stagger (0-1) 0–1 step 0.01
flyInRotationnumber5Fly-in rotation (0-60) 0–60 step 0.1
flyOutRotationnumber6Fly-out rotation (0-6) 0–6 step 0.1
chaosnumber0.25Outline chaos (0-1) 0–1 step 0.01
paddingnumber1Edge padding (0-1) 0–1 step 0.01
sizeVariancenumber0.35Size variance (0-1) 0–1 step 0.01
gapnumber0.03Tile gap 0–0.3 step 0.002
easePownumber10Fly-in position ease (1-10) 1–10 step 0.1
sideDistnumber3Side fly distance 0–60 step 0.5
zDistnumber-42Z fly-from (negative) -400–0 step 2
zOutnumber14Z fly-out to (+ = past camera) -400–60 step 2
fognumber36Fog distance (0 = off) 0–400 step 2

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["glass-shard-title"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js.
  • Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
  • Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Create a 12-second title animation in HyperFrames, where sweeping leaves reveal two headlines. Customize typography, leaf counts, sweep speed, background color, and the breeze moving the leaves that remain on the text.

  • Create a nature-themed video opening
  • Reveal two headlines in sequence
  • Adjust leaf movement to suit a title
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

captions-overlay

FreeSummary

Plan subtitles as layers over a video, deciding which spoken phrases to omit, show normally, or emphasize behind the subject. The guidance preserves full-frame composition and limits large embedded words to occasional key moments.

  • Planning subtitles for a talking-head video
  • Choosing words to emphasize behind the subject
  • Centering a scene that carries subtitles
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

changelog-video

FreeSummary

Turn a weekly Markdown changelog into a branded video project with animated interface examples, Annie narration, captions, and background music. The workflow selects key updates and builds a 45–60 second square video, with rendering performed on request.

  • Turn weekly release notes into a short video
  • Demonstrate product updates with animated interface examples
  • Prepare a branded update video with narration and captions
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

code-slice-hero

FreeSummary

Add an eight-second HyperFrames headline animation where square tiles lift, tilt, and flip to reveal a second message. Customize both headlines and 18 settings covering tile size, sweep direction, timing, depth, bounce, and shadows.

  • Reveal a second headline through flipping tiles
  • Create an animated opening for a promotional video
  • Adjust tile depth and shadows to suit a design
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

cuboid-carousel

FreeSummary

Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.

  • Presenting multiple cards in a 3D carousel
  • Pausing on a featured card
  • Replacing card content with JSON
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

cut-the-curve

FreeSummary

Design scene transitions and animated text using matched movement direction and speed across cuts. The catalog provides concrete settings for zooms, blur, word-by-word transitions, staggered entrances, and repositioning groups of elements.

  • Connect scenes with matching motion
  • Transition between headlines word by word
  • Bring title elements in with staggered timing
heygen-com/hyperframes67.1KUpdated Oct 18, 2026

See all skills by heygen-com

Report a problem with this skill