Skip to content
cccskills
FreePublished on GitHub

youtube-video-kit

Produce YouTube-ready video packaging: a branded thumbnail, an animated opening title, background music via ElevenLabs Music, and the upload metadata bundle. Use whenever you make or publish a video (deep dives, demos, blog companions) or want thumbnails, intros, video music, or channel and playlist consistency.

The English summary is being prepared. Showing the original description.

Run score Not tested

See how to install

Files included (3)

  • SKILL.md7.5 KB
  • scripts/ytopen.py5.4 KB
  • scripts/ytthumb.py4.8 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

YouTube video kit

Package videos like a channel, not a screen recording. The template fuses two reference styles: cinematic stills with minimal text (the Anthropic channel) and dark IDE screenshots with huge boxed text, one accent word, readable at 320px (AI-coding channels). It uses the dark lane-art language from the social-media-kit skill.

Configuration

Scripts read environment variables, so nothing personal is hardcoded.

SettingEnv varDefault
Signature text (bottom-left)BRAND_URLyourblog.example
Avatar PNG with a white background (optional)AVATAR_PATHunset (no avatar drawn)
Accent word colorACCENTD97757 (terracotta, configurable)
FontsHEADLINE_FONT, MONO_FONTmacOS Helvetica Neue and Menlo, DejaVu on Linux
Opening eyebrow and chip textOPEN_EYEBROW, OPEN_CHIPexample strings
ElevenLabs keyELEVENLABS_API_KEYnone, required for music

Your channel ID, handle and avatar belong in your own config.

Requirements

  • Python 3 with Pillow
  • ffmpeg
  • ELEVENLABS_API_KEY for music generation
  • A CDP-driven Chrome logged in to YouTube Studio, for publishing (for example the browser-harness skill)

Thumbnail

scripts/ytthumb.py, 1280x720 (rendered at 2560x1440, then downscaled). Keep the template identical across a playlist and vary only headline, accent word and lane pattern.

  • Background #0A0B0D plus lane art on the right third, with green and red end dots.
  • Your avatar, if you set one, is keyed (white above 235 becomes transparent), resized with NEAREST, and placed bottom-right over the lanes. Use one consistent avatar as the channel identity rather than varying photo cutouts.
  • Headline: 2 lines at most, about 5 words, bold sans around 210px at 2x, white, with one accent word. It must stay legible at 320px wide (squint test).
  • One mono chip with real numbers and a green dot.
  • Signature and a cursor block, bottom-left.
AVATAR_PATH=./avatar.png BRAND_URL=myblog.dev python3 .claude/skills/youtube-video-kit/scripts/ytthumb.py "MY AI TESTS|MY PRODUCT." AI "7 passed · 4 failed" thumb.png

Opening title

scripts/ytopen.py [out.mp4] renders 4.2s at 30fps, 1920x1080, with PIL frames piped to ffmpeg (rawvideo to libx264 crf 19). Sequence: lanes draw in, staggered (0-1.2s); eyebrow (0.6s); headline fades in by line (0.9, 1.2, 1.5s, accent word colored); chip (2.2s); avatar rises (1.6-2.6s); signature with a blinking cursor (2.6s); 0.5s fade to black. Edit HEAD in the script for the headline.

To join it to the main video, give the opening a silent AAC track (-f lavfi -i anullsrc=r=44100:cl=mono -shortest) matching the main video's audio params, then use the concat demuxer with -c copy.

Music with ElevenLabs

curl -X POST "https://api.elevenlabs.io/v1/music" \
  -H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
  -d '{"prompt": "<style prompt>", "music_length_ms": 250000}' -o bgm.mp3

Check that your plan includes the Music API first. For a narration bed, ask for "very minimal, unobtrusive, no melody hooks, no vocals". Mix the bed about 20dB under the voice-over, and louder only during the title:

ffmpeg -i video.mp4 -i bgm.mp3 -filter_complex \
 "[1:a]atrim=0:<dur>,volume='if(lt(t,4.2),0.45,0.13)':eval=frame,afade=t=in:d=1.2,afade=t=out:st=<dur-3>:d=3[bg];\
  [0:a][bg]amix=inputs=2:duration=first:normalize=0[a]" \
 -map 0:v -map "[a]" -c:v copy -c:a aac -b:a 160k out.mp4

Sanity check with volumedetect on a narration window: mean near -25dB, max at or above -6dB. Store generated tracks durably so a playlist reuses the same music family.

Storyboarding: illustrate, do not slide

The principle: every frame should show the concept being narrated, not print it. A text-list frame is a slide, and viewers skim it.

  • For each voice-over sentence ask "what is the picture of this idea?" A loop that eats itself gets a drawn loop. Two lanes converging get drawn converging. Fall back to typography only for the one or two anchor statements.
  • Screenshots count as illustration only with a guided camera: a cursor moving to the thing discussed, click ripples, a highlight wrapping the exact row, zooms. A static screenshot is a slide.
  • Voice-over pacing: on non-illustration frames (rules, recaps, quotes) narrate faster, with shorter sentences or trimmed silence. Slow down only where the visual needs watching time (footage, terminal replay). A boring frame with slow narration is the biggest drop-off combination.
  • Animation speed: cursor hops 0.4s or less, element fade-ins 0.5s or less, and no static frame longer than 2.5s without something moving (cursor, spinner, highlight pulse).

Shot-segment QA before assembling

A highlight box once shipped floating over empty page space because its coordinates were guessed. Every screenshot segment passes this before concat:

  1. Highlights are in card coordinates (the screenshot scaled to card width). Cursor waypoints are in screen coordinates. Do not mix them.
  2. A highlight wraps one actual UI row or element edge to edge. It never slices through a row or floats in whitespace. Snap it to the real bounding box read off the image.
  3. Audit before rendering: paste the highlight rect onto the scaled screenshot with PIL and look at it. After rendering, extract a frame at each highlight's midpoint (ffmpeg -ss <t> -frames:v 1) and look at it.
  4. Highlights must not overlap zoom windows. The highlight rect does not scale with zoom, so end it before the zoom starts.
  5. Cursor waypoints and click ripples land on the element being narrated, not in dead space.

Upload bundle and Studio publishing

Per video, keep in the kit folder: the final mp4, the thumbnail PNG, and youtube-description.txt (hook line, chapters, blog link first, skill links, tags). Title formula: benefit, plus the named product, plus the "AI agent" keyword, 70 characters or fewer. For playlist consistency use the same thumbnail template, the same opening and the same music family.

To publish through YouTube Studio in a logged-in Chrome (your own channel):

  • The upload dialog's file input is sometimes in shadow DOM. Use cdp("DOM.performSearch", query="input[type=file]") plus DOM.setFileInputFiles by nodeId.
  • Title and description boxes are #textbox elements: select all, then type.
  • Thumbnail: input#file-loader.
  • Audience: click the VIDEO_MADE_FOR_KIDS_NOT_MFK radio through JS .click().
  • Playlist: the dropdown checkbox in the dialog.
  • Advance: #next-button three times through JS click. Set visibility with the PUBLIC radio through JS .click(), then #done-button.
  • Deleting an old upload: video edit page, Options, Delete, consent checkbox, Delete forever.
  • Replacing a video file creates a new video ID, so update every posted link. An X reply must be deleted and reposted. LinkedIn posts and Reddit comments are editable.

Definition of done

  • Thumbnail passes the 320px squint test, with signature (and avatar if you use one)
  • Opening uses the channel animation, and terminal shots follow the terminal-replica skill
  • Music bed generated, mixed and level-checked, and tracks stored durably
  • Upload bundle complete for manual publish

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Deep strategic research engine — decomposes questions into parallel research threads, spawns multiple agents, and synthesizes into actionable strategic analysis

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

Write and publish a post to your own static blog: TL;DR, ASCII art, markdown twin for agents, deploy, and social distribution

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

Write and publish a post to your own static blog end to end: content checklist (embedded links, optional TL;DR), per-post ASCII art, an agent-readable markdown twin, deploy, and social distribution. Use when you say "write a blog post", "publish this to my blog", or "push this post to socials".

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

Quick capture of raw thoughts with intelligent domain classification and competitive intelligence extraction

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

Run one task through the V-model verification loop: CP-2 plan → CP-3 build → CP-3v component verify → CP-4 integration verify (full lane) → CP-5 acceptance. The worker never grades its own homework; evidence rows trace back to AC-n. Opt-in: invoke with /closed-loop or by asking for the closed loop, proper verification, or an evidence trail. Ordinary work does not run this.

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

Deep-dive 7-day analysis across all data sources for weekly reviews, board prep, and strategic planning

The English summary is being prepared. Showing the original description.

huytieu/COG-second-brain1.3KUpdated Oct 23, 2026

See all skills by huytieu

Report a problem with this skill