build-cli
FreeBuild the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
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List RQL sources and the component types present in the loaded scenes; pass a type name for its members.
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See how to installReview the instructions the agent will receive before you install.
Without a type: RQL sources, asset functions, and the component types present in the loaded scenes (with counts), plus GameObject and Transform members. With a type name (e.g. "Light", "Enemy", "Vector3"): that type's members (name type; ro = read-only) and methods. Use it before querying an unfamiliar component.
unity-mcp-cli run-tool rql-schema --input '{
"type": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool rql-schema --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool rql-schema --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
type | string | No | Optional type name, e.g. "Light", "Rigidbody", "Enemy", "Vector3" |
{
"type": "object",
"properties": {
"type": {
"type": "string"
}
}
}
This tool does not return structured output.
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Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
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Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.
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Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
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Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
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List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
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Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
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