Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
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jame581/GodotPrompter☆ 866Updated Oct 22, 2026