_shared
FreeShared SDD references for installed skills. Not invokable.
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Web and App implementation guide for AI Native UI. Trigger when user wants conversational interfaces, adaptive layouts, and generative AI aesthetics.
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See how to installReview the instructions the agent will receive before you install.
"Fluid, adaptive, and conversational. The interface morphs to serve the content."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Inter, SF Pro).body {
background-color: #FAFAFA;
color: #1A1A1A;
font-family: 'Inter', sans-serif;
}
/* The AI Chat Input */
.ai-prompt-box {
background: #ffffff;
border-radius: 24px;
padding: 16px 24px;
box-shadow: 0 8px 30px rgba(0,0,0,0.05);
border: 1px solid transparent;
/* AI Glow Border */
background-clip: padding-box, border-box;
background-origin: padding-box, border-box;
background-image:
linear-gradient(#ffffff, #ffffff),
linear-gradient(90deg, #8A2387, #E94057, #F27121);
transition: all 0.3s ease;
}
.ai-prompt-box:focus-within {
box-shadow: 0 12px 40px rgba(233, 64, 87, 0.15);
}
/* Generative Shimmer Text */
.ai-generating-text {
background: linear-gradient(90deg, #aaa 0%, #333 50%, #aaa 100%);
background-size: 200% auto;
color: transparent;
-webkit-background-clip: text;
animation: shine 1.5s linear infinite;
}
@keyframes shine {
to { background-position: 200% center; }
}
struct AINativeInput: View {
@State private var isGenerating = true
@State private var gradientOffset = 0.0
var body: some View {
VStack {
// Generative Text Shimmer
if isGenerating {
Text("Synthesizing response...")
.font(.headline)
.foregroundStyle(
LinearGradient(
colors: [.gray.opacity(0.3), .gray, .gray.opacity(0.3)],
startPoint: UnitPoint(x: gradientOffset - 1, y: 0),
endPoint: UnitPoint(x: gradientOffset + 1, y: 0)
)
)
.onAppear {
withAnimation(.linear(duration: 1.5).repeatForever(autoreverses: false)) {
gradientOffset = 1.0
}
}
}
// AI Input Box
HStack {
TextField("Ask anything...", text: .constant(""))
Image(systemName: "sparkles")
.foregroundColor(.purple)
}
.padding()
.background(Color.white)
.cornerRadius(24)
.overlay(
RoundedRectangle(cornerRadius: 24)
.stroke(
LinearGradient(colors: [.purple, .pink, .orange], startPoint: .topLeading, endPoint: .bottomTrailing),
lineWidth: 2
)
)
.shadow(color: .pink.opacity(0.15), radius: 20)
}
.padding()
}
}
LinearGradient mask over text creates a beautiful "thinking" state..stroke on a RoundedRectangle overlay to create the signature AI glowing border around input fields.import 'package:shimmer/shimmer.dart';
class AINativeInput extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// Generative Shimmer
Shimmer.fromColors(
baseColor: Colors.grey[300]!,
highlightColor: Colors.grey[600]!,
child: const Text('Synthesizing response...',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold)),
),
const SizedBox(height: 16),
// AI Input Box
Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(24),
boxShadow: [
BoxShadow(color: Colors.pink.withOpacity(0.15), blurRadius: 20),
],
),
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24),
// Gradient border simulation
gradient: const LinearGradient(
colors: [Colors.purple, Colors.pink, Colors.orange],
),
),
padding: const EdgeInsets.all(2), // Border width
child: Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(22),
),
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 4),
child: Row(
children: const [
Expanded(
child: TextField(
decoration: InputDecoration(
hintText: 'Ask anything...',
border: InputBorder.none,
),
),
),
Icon(Icons.auto_awesome, color: Colors.purple),
],
),
),
),
),
],
),
);
}
}
shimmer package is the absolute standard for AI loading states in Flutter.BoxDecoration; simulate them by nesting containers with a gradient background and a solid white inner container.// Requires react-native-linear-gradient and react-native-shimmer-placeholder
import LinearGradient from 'react-native-linear-gradient';
import { createShimmerPlaceholder } from 'react-native-shimmer-placeholder';
const ShimmerPlaceHolder = createShimmerPlaceholder(LinearGradient);
const AINativeInput = () => {
return (
<View style={{ padding: 16 }}>
{/* Generative Shimmer */}
<ShimmerPlaceHolder
style={{ width: 200, height: 20, borderRadius: 10, marginBottom: 16 }}
shimmerColors={['#ebebeb', '#c5c5c5', '#ebebeb']}
/>
{/* AI Input Box with Gradient Border */}
<LinearGradient
colors={['#8A2387', '#E94057', '#F27121']}
style={{ borderRadius: 24, padding: 2, shadowColor: '#E94057', shadowRadius: 20, shadowOpacity: 0.2 }}
>
<View style={{
backgroundColor: '#FFF',
borderRadius: 22,
flexDirection: 'row',
alignItems: 'center',
paddingHorizontal: 16,
height: 50
}}>
<TextInput
placeholder="Ask anything..."
style={{ flex: 1, fontSize: 16 }}
/>
<Text style={{ fontSize: 20 }}>✨</Text>
</View>
</LinearGradient>
</View>
);
};
react-native-shimmer-placeholder is the best way to handle the morphing skeleton states.LinearGradient view with padding: 2 to create the stroke.@Composable
fun AINativeInput() {
val infiniteTransition = rememberInfiniteTransition()
val gradientOffset by infiniteTransition.animateFloat(
initialValue = 0f,
targetValue = 1000f,
animationSpec = infiniteRepeatable(
animation = tween(1500, easing = LinearEasing),
repeatMode = RepeatMode.Restart
)
)
Column(modifier = Modifier.padding(16.dp)) {
// Generative Shimmer Text
val shimmerBrush = Brush.linearGradient(
colors = listOf(Color.LightGray, Color.Gray, Color.LightGray),
start = Offset(gradientOffset - 500f, 0f),
end = Offset(gradientOffset, 0f)
)
Text("Synthesizing response...", style = TextStyle(brush = shimmerBrush, fontWeight = FontWeight.Bold))
Spacer(Modifier.height(16.dp))
// AI Input Box
val borderBrush = Brush.linearGradient(listOf(Color(0xFF8A2387), Color(0xFFE94057), Color(0xFFF27121)))
Row(
modifier = Modifier
.shadow(20.dp, RoundedCornerShape(24.dp), ambientColor = Color(0xFFE94057), spotColor = Color(0xFFE94057))
.background(Color.White, RoundedCornerShape(24.dp))
.border(2.dp, borderBrush, RoundedCornerShape(24.dp))
.padding(horizontal = 16.dp, vertical = 12.dp),
verticalAlignment = Alignment.CenterVertically
) {
BasicTextField(
value = "",
onValueChange = {},
modifier = Modifier.weight(1f),
decorationBox = { innerTextField -> Text("Ask anything...", color = Color.Gray) }
)
Icon(Icons.Default.Star, contentDescription = null, tint = Color(0xFF8A2387))
}
}
}
Brush directly into the TextStyle, making shimmering text incredibly easy without third-party libraries.Modifier.border() natively accepts a Brush, making gradient borders a one-liner.No reviews yet. Tell others what you thought.
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Shared SDD references for installed skills. Not invokable.
The English summary is being prepared. Showing the original description.
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
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Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
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Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
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Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
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2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.