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FreeShared SDD references for installed skills. Not invokable.
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Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
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See how to installReview the instructions the agent will receive before you install.
"Ethereal, shifting lights. Like the Northern Lights trapped beneath a pane of frosted glass."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
divs behind the main content.body {
background-color: #0A0A0A;
overflow-x: hidden;
position: relative;
}
/* The Glowing Orb */
.aurora-blob {
position: absolute;
width: 400px;
height: 400px;
background: radial-gradient(circle, rgba(181,154,95,0.8) 0%, rgba(181,154,95,0) 70%);
border-radius: 50%;
filter: blur(80px);
z-index: -1;
animation: float 20s infinite ease-in-out alternate;
}
.aurora-blob.blue {
background: radial-gradient(circle, rgba(92,107,115,0.8) 0%, rgba(0,0,0,0) 70%);
top: 20%;
left: 60%;
animation-delay: -5s;
}
@keyframes float {
0% { transform: translate(0, 0) scale(1); }
50% { transform: translate(-50px, 100px) scale(1.2); }
100% { transform: translate(100px, -50px) scale(0.9); }
}
/* Foreground content should be glassmorphic */
.aurora-card {
background: rgba(255,255,255,0.03);
backdrop-filter: blur(20px);
border: 1px solid rgba(255,255,255,0.05);
border-radius: 24px;
}
struct AuroraView: View {
@State private var animate = false
var body: some View {
ZStack {
// Dark background
Color.black.ignoresSafeArea()
// Animated Orbs
Circle()
.fill(Color(red: 0.71, green: 0.60, blue: 0.37)) // #B59A5F
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? -50 : 50, y: animate ? -100 : 0)
Circle()
.fill(Color(red: 0.36, green: 0.42, blue: 0.45)) // #5C6B73
.blur(radius: 80)
.frame(width: 300, height: 300)
.offset(x: animate ? 100 : -50, y: animate ? 100 : -50)
// Glassy Foreground content
VStack {
Text("Aurora Interface")
.font(.largeTitle.bold())
.foregroundColor(.white)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.ultraThinMaterial)
}
.onAppear {
withAnimation(.easeInOut(duration: 10).repeatForever(autoreverses: true)) {
animate = true
}
}
}
}
Circle().blur(radius: 80...120) in a ZStack underneath the main content..offset() with a very long duration (10-20 seconds)..background(.ultraThinMaterial) on foreground containers to let the colored light bleed through nicely.import 'dart:ui';
class AuroraView extends StatefulWidget {
@override
State<AuroraView> createState() => _AuroraViewState();
}
class _AuroraViewState extends State<AuroraView> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: const Duration(seconds: 10))..repeat(reverse: true);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Stack(
children: [
// Animated orb
AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Positioned(
top: 100 + (_controller.value * 100),
left: -50 + (_controller.value * 100),
child: Container(
width: 300,
height: 300,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Color(0xFFB59A5F),
),
),
);
},
),
// Massive blur layer over the orbs
Positioned.fill(
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 80, sigmaY: 80),
child: Container(color: Colors.transparent),
),
),
// Glassy Foreground
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(32),
color: Colors.white.withOpacity(0.05),
child: const Text('Aurora Interface',
style: TextStyle(color: Colors.white, fontSize: 24, fontWeight: FontWeight.bold)),
),
),
),
),
],
),
);
}
}
BackdropFilter over moving solid circles is often more performant than blurring each circle individually.BackdropFilter for the actual foreground glassmorphism panels.// Requires @react-native-community/blur
import { BlurView } from '@react-native-community/blur';
const AuroraView = () => {
const anim = useRef(new Animated.Value(0)).current;
useEffect(() => {
Animated.loop(
Animated.sequence([
Animated.timing(anim, { toValue: 1, duration: 10000, useNativeDriver: true }),
Animated.timing(anim, { toValue: 0, duration: 10000, useNativeDriver: true }),
])
).start();
}, []);
const translateY = anim.interpolate({ inputRange: [0, 1], outputRange: [0, 100] });
return (
<View style={{ flex: 1, backgroundColor: '#000' }}>
{/* Orb — note: React Native struggles with massive live blurs,
so pre-rendered blurred PNGs are highly recommended for production */}
<Animated.Image
source={require('./blurred_orb_cyan.png')}
style={{
position: 'absolute',
top: -50, left: -50,
width: 400, height: 400,
opacity: 0.8,
transform: [{ translateY }]
}}
/>
{/* Glass Foreground */}
<View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
<BlurView blurType="dark" blurAmount={20} style={{ padding: 32, borderRadius: 24 }}>
<Text style={{ color: '#FFF', fontSize: 24, fontWeight: '700' }}>
Aurora Interface
</Text>
</BlurView>
</View>
</View>
);
};
BlurView with huge amounts for moving background orbs on React Native — it will lag terribly, especially on Android.Animated.Image.@Composable
fun AuroraView() {
val infiniteTransition = rememberInfiniteTransition()
val offsetY by infiniteTransition.animateFloat(
initialValue = -50f,
targetValue = 100f,
animationSpec = infiniteRepeatable(
animation = tween(10000, easing = LinearEasing),
repeatMode = RepeatMode.Reverse
)
)
Box(modifier = Modifier
.fillMaxSize()
.background(Color.Black)) {
// Blurred Orb
Box(
modifier = Modifier
.offset(x = (-50).dp, y = offsetY.dp)
.size(300.dp)
.blur(80.dp) // API 31+ only!
.background(Color(0xFFB59A5F), CircleShape)
)
// Pre-API 31 fallback: use a radial gradient instead of blur
Box(
modifier = Modifier
.offset(x = 150.dp, y = (offsetY * -1).dp)
.size(300.dp)
.background(
Brush.radialGradient(
colors = listOf(Color(0xFF5C6B73).copy(alpha = 0.8f), Color.Transparent)
)
)
)
// Glass panel
Card(
modifier = Modifier.align(Alignment.Center).padding(32.dp),
colors = CardDefaults.cardColors(containerColor = Color.White.copy(alpha = 0.05f)),
shape = RoundedCornerShape(24.dp),
) {
Text("Aurora Interface",
color = Color.White, fontSize = 24.sp, fontWeight = FontWeight.Bold,
modifier = Modifier.padding(32.dp))
}
}
}
Modifier.blur() is only fully supported on Android 12 (API 31+).Brush.radialGradient fading from color to Color.Transparent to fake the glowing orb effect without needing expensive blur calculations.No reviews yet. Tell others what you thought.
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Shared SDD references for installed skills. Not invokable.
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Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
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Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
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Ingeniero de Sistemas de Andru.ia. Diseña, redacta y despliega nuevas habilidades (skills) dentro del repositorio siguiendo el Estándar de Diamante.
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Estratega de Inteligencia de Dominio de Andru.ia. Analiza el nicho específico de un proyecto para inyectar conocimientos, regulaciones y estándares únicos del sector. Actívalo tras definir el nicho.
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2D game development principles. Sprites, tilemaps, physics, camera.
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