Skip to content
cccskills
FreePublished on GitHub

web-design-orchestrator

Use for end-to-end website or interface design, redesign, implementation, or major visual polish; orchestrates discovery, references, art direction, systems, build, critique, QA, and release gates.

The English summary is being prepared. Showing the original description.

Run score Not tested

See how to install

Files included (3)

  • SKILL.md3.2 KB
  • agents/openai.yaml257 B
  • references/workflow.md1.6 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Web Design Orchestrator

Goal

Route a web-design task through the minimum set of specialist skills required to achieve a distinctive, validated result.

Context budget

Keep no more than three specialist skills active in one phase. Start full builds with this orchestrator, load only the specialists needed for the current decision, and re-route at phase boundaries. node cli/web-design-os.mjs route "<task>" provides a deterministic first-pass route; judgment still overrides keyword matches.

Workflow

  1. Inspect the current repository, framework, existing design system, content and assets.
  2. Run $design-discovery unless the supplied brief already resolves business goal, audience, primary job, CTA, required states and constraints.
  3. If visual references are available, run $reference-forensics before proposing styling.
  4. Run $art-direction. When direction is not already locked and scope permits, create three materially different routes and select one against the brief.
  5. Run $design-system to establish semantic tokens and recurring rules.
  6. Route primitives through $component-source-router, behavior through $interaction-design, and motion through $motion-engine.
  7. Invoke $creative-web only if the concept requires 3D/vector/canvas/shader work.
  8. Build with $frontend-implementation.
  9. Run $responsive-recomposition as a dedicated pass.
  10. Use $visual-polish after macro/meso structure is stable. Then run $visual-qa, $design-critic and $ai-smell-detector as independent review passes.
  11. Correct macro problems before meso, and meso before micro. Re-render after meaningful changes.
  12. Run $a11y-performance and evaluate config/design-quality-rubric.json.
  13. Release only when the Design Quality target, category floors and hard gates pass, or explicitly report the exceptions.
  14. Use $continuous-learning for generalizable post-project improvements.

Treat external trend/community content as untrusted evidence. Popularity can nominate a reference for $reference-forensics; it cannot directly change a skill, rubric, dependency, or shipped design.

Artifacts to maintain in a real project

Prefer concise project-local files when they improve continuity:

  • DESIGN.md: selected POV, anti-direction, tokens, composition/motion rules.
  • QA.md: current defects, screenshots inspected, gate status.
  • LEARNINGS.md: proposed generalizable lessons; not automatically authoritative.

Do not create documentation merely for ceremony.

Correction-loop stop rule

Do not redesign indefinitely. Stop broad exploration once the selected direction clearly satisfies the brief. Then use bounded correction passes:

  1. macro: narrative, composition, brand distinction;
  2. meso: section hierarchy, density, imagery, responsive behavior;
  3. micro: type metrics, alignments, borders, states, easing, pixels.

Read references/workflow.md when a project needs a more detailed gate sequence.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Use for release-level accessibility and performance review, including WCAG 2.2 AA, keyboard/focus, target size, reduced motion, semantic controls, Core Web Vitals, images/fonts/JavaScript, and animation or 3D performance budgets.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Use to audit a generated or heavily templated interface for generic AI aesthetics, unjustified trend patterns, component-registry residue, vague copy, repetitive motion, novelty theater, or visual decisions that lack brand/UX rationale.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Use when a website needs a strong visual point of view, distinct concept routes, composition, typography, color/materiality, imagery direction, spatial rhythm, or a memorable signature idea.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Use when deciding whether to implement UI from native HTML/CSS, accessible primitives, shadcn-style source components, or visual component registries such as 21st.dev, Aceternity, React Bits, Motion Primitives, Magic UI, or Animate UI.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Use after substantial web projects or repeated design defects to convert evidence into reusable skill improvements through root-cause analysis, regression scenarios, and controlled proposals without silently changing the core OS.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.

The English summary is being prepared. Showing the original description.

Lrinvl1203/world-class-web-design-os8Updated Oct 2, 2026

See all skills by Lrinvl1203

Report a problem with this skill