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FreePublished on GitHubEnglish overview

writing-beats

Turn collected Markdown material into an article by choosing one narrative step at a time. Compare possible directions, introduce concepts before relying on them, and build the article while preserving the user's edits.

OriginalShow the original description

Writing, exploit; assemble raw material into a journey of beats, grounding each term before a beat leans on it.

AI rating100/ 100See how to install

Good for

  • Turning collected notes into an article
  • Comparing possible article openings
  • Ordering explanations for unfamiliar readers
  • Choosing the next direction while drafting

Overview

What it does

writing-beats builds an article from collected material, one narrative step at a time. Each step, called a “beat,” serves one purpose, such as setting a scene or explaining a point, and may span one sentence or several paragraphs. It first establishes what readers already know, then offers two or three openings that do not rely on unexplained concepts. Only your chosen option is written to the article file before it proposes the next candidates.

When it helps

Use it when you have gathered your material but are unsure where to begin. You can compare which concepts each candidate explains and which directions it opens up. It also helps arrange explanations of terms and ideas so the article progresses with the reader's understanding.

Example requests

  • “Suggest three openings from this material. First, check what the audience already knows.”
  • “Suggest what could follow this paragraph, and append only the option I choose.”

Notes

Provide the material as a Markdown file and specify where to save the article. This workflow starts after exploration is complete. It rereads the article before writing to preserve your edits and prioritizes a natural ending over using every piece of material.

This overview was written by AI (OpenAI Codex) from the public SKILL.md. Check the original below for the exact behavior.

Objective evaluation

AI rated this skill on four points using only the contents of its SKILL.md. Stars and popularity are not taken into account.

Clear instructionsIs it clear when to use it and what it does?
AGoodIt clearly describes writing articles from collected material one beat at a time, introducing concepts before relying on them.
Concrete stepsAre steps, inputs, outputs, and examples spelled out?
AGoodIt specifies material and destination inputs, candidate proposals, writing after selection, and a repeated rereading cycle.
SafetyAre sending data, deleting files, and running commands disclosed?
AGoodIt writes only the selected beat and explicitly requires rereading before each write and preserving user edits.
Easy setupDoes it need few tools or API keys, and are they documented?
AGoodThe required inputs are a Markdown material file and a save destination; no additional services are specified.

The total counts each point as A = 25, B = 15, C = 5. Rated by AI (OpenAI Codex) as of Oct 19, 2026. Treat it as a guide and read the original before installing.

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Files included (2)

  • SKILL.md4.7 KB
  • agents/openai.yaml142 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

<what-to-do>

The user has passed (or will pass) a markdown file of raw material. This is exploit: the exploring is done, the pile is fixed. Commit to a path through it and mine the pile to fill each beat.

If the user did not say where to save the article, ask once and remember the path.

Then run a beat-by-beat journey, choose-your-own-adventure style:

  1. Establish the prerequisites. Before any beats, settle with the user what the audience already knows walking in: the concepts that are grounded from the start. Everything else must be grounded by a beat before a later beat can use it. See Grounding.
  2. Write 2–3 candidate starting beats, drawn from the raw material. Each is a different entry point into the article. Each may only lean on grounded concepts; note what new concepts each one grounds. Show the user the beats before writing to the article file. The user picks one. Preview what beats that pick unlocks, as if the user is seeing a little way down the path.
  3. Once the user picks a starting beat, write only that beat to the article file. A beat may be one sentence or several paragraphs, whatever that beat naturally is. Stop there.
  4. Re-read the article file from disk. Then offer 2–3 candidate next beats: different directions the journey could pivot to from where the article now stands. Each must be reachable from the current grounded set; note what each one grounds.
  5. Loop steps 3–5 until the article reaches a natural end.
</what-to-do> <supporting-info>

Grounding

Every concept has to be grounded before a beat can lean on it: the audience either walked in knowing it or met it in an earlier beat. A beat that reaches for an ungrounded concept loses the reader; that is the one move the journey can't make. The unit is the concept, not the word for it: a beat can lean on an idea the reader lacks even with no jargon in sight. Where a concept has a name (a term), grounding it means landing the idea and the term together.

A concept gets grounded one of two ways:

  • Prerequisite: grounded before the first beat. The audience brings it. Fixed at the start.
  • Introduced: a beat establishes it, and from then on it's grounded for every later beat.

So each beat does two jobs: it requires concepts that are already grounded, and it grounds new ones. Keep a running list of what's grounded so far, and update it each time a beat lands.

This is what shapes the choose-your-own-adventure. A candidate beat is only reachable if everything it requires is already grounded; picking a beat that grounds concept X unlocks every beat that was waiting on X. When you offer next beats, they must all be reachable from the current grounded set, and say what each one grounds, so the user can see which paths it opens.

The big lever is what you make a prerequisite versus what you ground inside the piece. Demand too much up front and you shut out readers who don't have it; ground too much inside and the early beats drown in definitions. Settle this with the user when you establish prerequisites, and revisit it whenever a tempting beat turns out to require a concept nothing has grounded yet: the fix is either a grounding beat before it, or promoting the concept to a prerequisite.

What is a beat

A beat is one move in the journey. It does one thing: sets a scene, lands a point, asks a question, drops an aside, twists the angle. Then it stops, leaving the reader at a place where the next beat can pivot.

A beat is sized by what it needs:

  • A single sentence if that's all the move is ("And then nothing happened for three weeks.").
  • A short paragraph if the move needs setup.
  • Multiple paragraphs if the beat is a self-contained vignette, argument, or example.

If a "beat" needs five paragraphs and three subheadings, it's not a beat; it's two beats glued together. Split it.

Pulling from the pile

Pull material from the raw pile to populate each beat. You can paraphrase, split, recombine, or quote. The pile is a quarry.

Ending the journey

The article ends when the journey is complete, not when the pile is empty. Most piles will have leftover fragments that don't make it in. That is fine; that is the point of having more raw material than you need.

Writing rhythm

  • Append one beat at a time. Never write ahead.
  • Re-read the article file from disk before every write. Preserve user edits absolutely.
  • If the user edits a previous beat substantially, let it change what comes next.
  • If the user says "rewrite that beat" or "go back and try a different beat 3", do it: edit in place, leave the rest alone.
</supporting-info>

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