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recovering-injected-code-and-shellcode

Carves injected PE images and position-independent shellcode from a memory dump or carved region, identifies the payload type, and prepares it for disassembly or emulation. Activates for requests to recover injected code, carve shellcode from memory, or reconstruct a dumped payload for analysis.

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See how to install

Files included (4)

  • SKILL.md2.8 KB
  • LICENSE340 B
  • references/api-reference.md1.2 KB
  • scripts/analyst.py2.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Recovering Injected Code and Shellcode

When to Use

  • You have a carved memory region (from malfind/vaddump) and need to identify and extract the payload — an injected PE or raw shellcode.
  • You need to locate likely shellcode entry points (egg hunters, GetPC stubs) before disassembly.

Do not use this to execute the payload — it prepares code for static disassembly/emulation in a controlled tool, not for running.

Prerequisites

  • A carved binary region (raw bytes) from a memory image.

Safety & Handling

  • The carved region is live malicious code; store it password-protected and never execute it.

Workflow

Step 1: Identify payload type

python scripts/analyst.py identify region.bin

Detects an embedded MZ/PE (with offset) versus raw shellcode, and reports the PE's architecture if present.

Step 2: Locate shellcode entry hints

Finds common position-independent code markers: GetPC stubs (call $+5/fldz/fnstenv), PEB access (fs:[30]/gs:[60]), and API-hashing loops.

Step 3: Extract for analysis

Carve the PE at its offset (or keep the raw shellcode) and hand it to a disassembler/emulator at the detected base/entry.

Step 4: Document

Record offsets, architecture, and entry hints for the downstream RE workflow.

Validation

  • An embedded PE is confirmed by MZ + valid e_lfanew → PE\0\0.
  • Shellcode entry hints reference real PIC patterns, not arbitrary bytes.
  • Architecture detection matches the PE Machine field (or PIC heuristics for raw shellcode).

Pitfalls

  • Assuming everything carved is a PE; much injected code is headerless shellcode.
  • Wrong base address breaking relocations when loading a dumped PE — note it for rebuilding.
  • Treating compressed/encrypted stages as final shellcode without a decode pass.

References

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