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background-grid-webgl

Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.

OriginalShow the original description

Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

See how to install

Good for

  • Create a tech-style background with depth
  • Add gentle mouse-responsive camera movement
  • Tune fading grid lines and sparse particles
  • Adjust a moving background to support foreground content

Files included (10)

  • SKILL.md2.6 KB
  • demo/assets/page-01-2f563338-39fa-47ea-9761-658d4f3f84db-1600w.jpg292.0 KB
  • demo/assets/page-02-4f5668c5-fc4a-44e0-bc5e-a664189d3c31-1600w.jpg212.3 KB
  • demo/assets/page-03-77415a2e-dcbc-4748-a29d-fced4821881a-1600w.jpg354.2 KB
  • demo/assets/page-04-c92852bb-a510-405a-85ab-ffa0fde136a4-1600w.jpg209.1 KB
  • demo/assets/source-preview.jpg72.1 KB
  • demo/index.html21.4 KB
  • demo/preview.jpg54.3 KB
  • demo/PROMPT.md3.2 KB
  • demo/source.json3.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Background Grid WebGL Skill

Use When

  • Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

Workflow

Scope

  • Apply this only to the immersive background grid layer, not to the full page layout, copy, or unrelated particle or laser systems.
  • Use it when the design needs a perspective tech grid receding into space with subtle motion and depth.

Visual target

  • Create a large perspective ground-plane grid viewed from an elevated camera angle so the lines recede toward the horizon.
  • Keep the grid understated and atmospheric: thin lines, soft fade with distance, dark background, and restrained glow rather than a loud retro neon floor.
  • Add a light field of floating particles or dust to give the scene depth without overpowering the grid.
  • Use the design's primary color or strongest accent color sparingly for glow, particles, or secondary emphasis. If the design is neutral, a white or cool gray grid is acceptable.

Implementation guidance

  • Prefer Three.js or equivalent real WebGL rendering for this effect.
  • Use a perspective camera positioned above the plane and looking toward the origin to emphasize depth.
  • Build the grid as a large plane helper or custom grid with line opacity fading by distance so the far field dissolves smoothly.
  • Animate the grid with slow forward drift or repeated positional cycling so it feels alive without becoming distracting.
  • Add subtle mouse-responsive camera parallax or offset, but keep the movement calm and damped.
  • Add a sparse additive particle field with low opacity and slow motion to soften the empty space around the grid.

Tuning knobs

  • Grid density: control plane size, division count, and line spacing.
  • Fade: adjust opacity falloff so the grid recedes naturally into darkness.
  • Motion: tune forward drift speed, particle float speed, and camera smoothing.
  • Camera: adjust height, distance, tilt, and parallax strength to control perspective drama.
  • Color: keep the base grid subtle and use the active design accent only as a restrained highlight.

Avoid

  • Bright synthwave neon grids unless the design explicitly calls for that style.
  • Thick linework or high-contrast grids that compete with foreground content.
  • Dense particles or fog that obscure the grid structure.
  • Aggressive mouse tracking or fast grid motion that makes the background feel unstable.

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