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build-game-audio-feedback

Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.

OriginalShow the original description

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

Run score Not tested

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Good for

  • Give attacks, hits, and blocks distinct sound cues
  • Keep critical sounds audible during busy combat
  • Change music smoothly as game states change
  • Check mobile playback, mute controls, and visual alternatives

Files included (2)

  • SKILL.md1.1 KB
  • agents/openai.yaml204 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

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