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create-game-vfx

Create Three.js game effects that clearly communicate attacks, hits, damage, and status changes. Define each effect’s purpose and lifetime, limit resource use, and test overlapping effects, repeated triggers, low-quality settings, and reduced-motion alternatives.

OriginalShow the original description

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

See how to install

Good for

  • Distinguish attack warnings from hit effects
  • Create damage and status feedback
  • Limit particle counts during repeated attacks
  • Test effects at low quality and with reduced motion

Files included (2)

  • SKILL.md1.1 KB
  • agents/openai.yaml197 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Create Game VFX

Make the gameplay meaning visible before adding spectacle.

Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

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