Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.
- Creating backlit curtains
- Differentiating linen, silk, and wool
- Adding hems and stitches for close-up views
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.
- Prepare wood, stone, and fabric materials for close-up views
- Fix texture seams, grain direction, and normal map orientation
- Preserve floor and foliage detail at oblique or distant views
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026
Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 6.8KUpdated Oct 18, 2026