Skip to content
cccskills
FreePublished on GitHub

nested-container-frames

Structure a page with a centered outer frame and inset inner sections. Use visible boundaries, corner markers, backgrounds, borders, and rounded corners to distinguish content levels while keeping spacing consistent and text readable.

OriginalShow the original description

Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from the edges, each with its own background and rounded frame. Technique: outer container defines global bounds, inner containers use padding to create inset spacing, layered frames (border + background) to separate levels, and consistent spacing between outer frame and inner blocks.

See how to install

Good for

  • Establishing visible boundaries for a page
  • Separating hero, feature, proof, and CTA sections
  • Aligning inset spacing across content blocks
  • Showing hierarchy through layered backgrounds and frames

Files included (10)

  • SKILL.md1.3 KB
  • demo/assets/page-01-2f563338-39fa-47ea-9761-658d4f3f84db-1600w.jpg292.0 KB
  • demo/assets/page-02-4f5668c5-fc4a-44e0-bc5e-a664189d3c31-1600w.jpg212.3 KB
  • demo/assets/page-03-77415a2e-dcbc-4748-a29d-fced4821881a-1600w.jpg354.2 KB
  • demo/assets/page-04-c92852bb-a510-405a-85ab-ffa0fde136a4-1600w.jpg209.1 KB
  • demo/assets/source-preview.jpg72.1 KB
  • demo/index.html21.4 KB
  • demo/preview.jpg54.3 KB
  • demo/PROMPT.md2.9 KB
  • demo/source.json3.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Nested Container Frames Skill

Use When

  • A layout needs a container-in-container system with visible outer bounds, inset inner frames, and layered page structure.

Workflow

  1. Define an outer centered container that controls the global page width.
  2. Add visible vertical boundary lines and small corner markers to establish the frame.
  3. Place inner containers inset from the outer edges using consistent padding.
  4. Give each inner level its own background, border, radius, and spacing rhythm.
  5. Use the frame hierarchy to separate hero, feature, proof, and CTA modules without adding heavy cards.

Guardrails

  • Do not nest cards inside cards until the layout feels boxed in.
  • Do not let frame lines overpower content readability.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills6.8KUpdated Oct 18, 2026

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills6.8KUpdated Oct 18, 2026

3d-four-seasons

FreeSummary

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills6.8KUpdated Oct 18, 2026

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills6.8KUpdated Oct 18, 2026

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills6.8KUpdated Oct 18, 2026

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills6.8KUpdated Oct 18, 2026

See all skills by MengTo

Report a problem with this skill