Skip to content
cccskills
FreePublished on GitHub

number-details

Add subtle two-digit number markers to process steps, feature groups, cards, or editorial sections. Use consistent placement, spacing, and understated typography to provide visual structure while keeping headings and calls to action prominent.

OriginalShow the original description

Add decorative 01, 02, 03 numeric detail markers.

Run score Not tested

See how to install

Good for

  • Add subtle numbers to process steps
  • Give feature cards consistent corner markers
  • Place number markers beside section headings
  • Align decorative numbers along a timeline

Files included (14)

  • SKILL.md793 B
  • demo/assets/page-01-photo-1542224566-6e85f2e6772f.jpg1.2 MB
  • demo/assets/page-02-photo-1518732714860-b62714ce0c59.jpg182.4 KB
  • demo/assets/page-03-photo-1596394516093-501ba68a0ba6.jpg256.7 KB
  • demo/assets/page-04-photo-1587061949409-02df41d5e562.jpg520.8 KB
  • demo/assets/page-05-photo-1522708323590-d24dbb6b0267.jpg232.8 KB
  • demo/assets/page-06-photo-1464822759023-fed622ff2c3b.jpg429.0 KB
  • demo/assets/page-07-photo-1544161515-4ab6ce6db874.jpg188.3 KB
  • demo/assets/page-08-photo-1555396273-367ea4eb4db5.jpg563.2 KB
  • demo/assets/source-preview.jpg27.0 KB
  • demo/index.html59.0 KB
  • demo/preview.jpg138.3 KB
  • demo/PROMPT.md2.5 KB
  • demo/source.json4.7 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Number Details Skill

Use When

  • A section needs subtle 01, 02, 03 markers for process steps, feature groups, cards, or editorial rhythm.

Workflow

  1. Add numeric markers as secondary visual structure, not primary content.
  2. Use two-digit numbers such as 01, 02, 03 for consistency.
  3. Place markers in predictable positions: card corners, section gutters, timeline rails, or beside headings.
  4. Use mono or narrow uppercase typography with low contrast so the detail feels architectural.
  5. Keep spacing and alignment consistent across all numbered elements.

Guardrails

  • Do not let decorative numbers compete with headings or CTAs.
  • Do not mix numbering styles in the same section.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills7KUpdated Oct 18, 2026

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills7KUpdated Oct 18, 2026

3d-four-seasons

FreeSummary

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills7KUpdated Oct 18, 2026

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills7KUpdated Oct 18, 2026

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills7KUpdated Oct 18, 2026

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills7KUpdated Oct 18, 2026

See all skills by MengTo

Report a problem with this skill