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ship-web-games

Prepare and deploy Three.js or other web games from a tested commit, a specific saved code version. Check the live game's controls, assets, and display, then record release evidence and a rollback target.

OriginalShow the original description

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

See how to install

Good for

  • Releasing a tested web game
  • Checking controls and assets in production
  • Recording release evidence and a rollback target
  • Cleaning up temporary QA resources

Files included (2)

  • SKILL.md1.1 KB
  • agents/openai.yaml191 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Ship Web Games

Release only a verified commit and prove the deployed game, not merely the local build.

Release sequence

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.

Production proof

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.

Finish cleanly

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.

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