Skip to content
cccskills
FreePublished on GitHub

staggered-word-reveal

Add word-by-word reveal animations to headlines and short copy, with each word fading in and rising once as it enters view. Includes implementation examples that account for screen readers, reduced motion, and disabled JavaScript.

OriginalShow the original description

Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and short marketing text that needs a cinematic staggered reveal with IntersectionObserver or in-view detection.

Run score Not tested

See how to install

Good for

  • Animating portfolio headlines
  • Revealing hero copy as it enters view
  • Adding subtle motion to section introductions
  • Animating short quotes with reduced-motion support

Files included (4)

  • SKILL.md4.8 KB
  • demo/index.html16.1 KB
  • demo/preview.jpg69.7 KB
  • demo/PROMPT.md2.0 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Staggered Word Reveal

Use When

  • A short headline, intro, or pull quote should reveal word by word.
  • The motion should feel editorial, premium, and restrained.
  • The reveal should trigger only once when the text enters the viewport.
  • The project does not need heavy GSAP SplitText behavior.

Motion Defaults

  • Initial state: opacity: 0, transform: translateY(20px).
  • Final state: opacity: 1, transform: translateY(0).
  • Duration: 0.8s.
  • Ease: cubic-bezier(0.16, 1, 0.3, 1).
  • Stagger: 0.06s to 0.08s per word. Default to 0.07s.
  • Trigger: start around 20% visible, with a slight lower viewport bias.
  • Replay: once only.

HTML

<h1 class="word-reveal" data-word-reveal>
  Build interfaces that feel calm, cinematic, and alive.
</h1>

CSS

Keep no-JS content visible. Hide only after JavaScript is active and before the text has been split.

.word-reveal {
  visibility: visible;
}

html.js .word-reveal[data-word-reveal]:not(.is-ready) {
  opacity: 0;
}

.word-reveal__word {
  display: inline-block;
  opacity: 0;
  transform: translate3d(0, 20px, 0);
  transition:
    opacity 0.8s cubic-bezier(0.16, 1, 0.3, 1),
    transform 0.8s cubic-bezier(0.16, 1, 0.3, 1);
  transition-delay: calc(var(--word-index) * 0.07s);
  will-change: opacity, transform;
}

.word-reveal.is-visible .word-reveal__word {
  opacity: 1;
  transform: translate3d(0, 0, 0);
}

@media (prefers-reduced-motion: reduce) {
  html.js .word-reveal[data-word-reveal]:not(.is-ready),
  .word-reveal__word {
    opacity: 1;
    transform: none;
    transition: none;
  }
}

JavaScript

This splitter preserves spaces, avoids innerHTML, exposes the original sentence to screen readers, and unobserves after the first reveal.

document.documentElement.classList.add("js");

function splitWordReveal(element) {
  if (element.dataset.wordRevealReady === "true") return;

  const text = element.textContent || "";
  const parts = text.split(/(\s+)/);
  let wordIndex = 0;

  element.textContent = "";
  element.setAttribute("aria-label", text.trim());

  parts.forEach((part) => {
    if (!part.trim()) {
      element.appendChild(document.createTextNode(part));
      return;
    }

    const word = document.createElement("span");
    word.className = "word-reveal__word";
    word.setAttribute("aria-hidden", "true");
    word.style.setProperty("--word-index", wordIndex);
    word.textContent = part;

    element.appendChild(word);
    wordIndex += 1;
  });

  element.dataset.wordRevealReady = "true";
  element.classList.add("is-ready");
}

function initWordReveals(selector = "[data-word-reveal]") {
  const elements = Array.from(document.querySelectorAll(selector));
  const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;

  if (reduceMotion || !("IntersectionObserver" in window)) {
    elements.forEach((element) => {
      element.classList.add("is-ready", "is-visible");
    });
    return;
  }

  const observer = new IntersectionObserver(
    (entries, io) => {
      entries.forEach((entry) => {
        if (!entry.isIntersecting) return;

        entry.target.classList.add("is-visible");
        io.unobserve(entry.target);
      });
    },
    {
      threshold: 0.2,
      rootMargin: "0px 0px -10% 0px",
    }
  );

  elements.forEach((element) => {
    splitWordReveal(element);
    observer.observe(element);
  });
}

document.addEventListener("DOMContentLoaded", () => {
  initWordReveals();
});

Framework Notes

  • React/Vue/Svelte: run the splitter after mount, then clean up observer instances on route changes.
  • Framer Motion: keep the same tokens: y: 20, opacity: 0, duration 0.8, ease [0.16, 1, 0.3, 1], stagger 0.06 to 0.08, once: true.
  • GSAP: use fromTo(words, { y: 20, opacity: 0 }, { y: 0, opacity: 1, duration: 0.8, ease: "expo.out", stagger: 0.07 }).

Taste Rules

  • Use on short text: headlines, subheads, labels, and quotes. Avoid long paragraphs.
  • Stagger words, not letters, for a calmer premium feel.
  • Keep the offset subtle. Do not add bounce, rotation, or large blur.
  • Animate transform and opacity only.
  • Do not split text containing links, buttons, or meaningful inline markup.
  • If wrapping is important, initialize after web fonts are ready.

Quick Checks

  • Text is visible when JavaScript is disabled.
  • Words begin at translateY(20px) and opacity: 0.
  • Each word reveals once with a 0.06s to 0.08s delay.
  • Repeated scrolling does not replay the animation.
  • Reduced-motion users see static readable text.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Build woven fabric in Three.js with visible threads, realistic sheen, seams, and thick hems. The skill covers folds that preserve texture proportions, light passing through thin cloth, and variations in dye and wear.

  • Creating backlit curtains
  • Differentiating linen, silk, and wool
  • Adding hems and stitches for close-up views
MengTo/Skills7KUpdated Oct 18, 2026

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills7KUpdated Oct 18, 2026

3d-four-seasons

FreeSummary

Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.

  • Add a four-season selector to an outdoor 3D scene
  • Show seasonal changes in an architectural walkthrough
  • Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills7KUpdated Oct 18, 2026

Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.

  • Creating a detailed 3D model for close-up views
  • Replacing visibly faceted curves with smoother geometry
  • Preparing detailed architectural assets for rendering
MengTo/Skills7KUpdated Oct 18, 2026

Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.

  • Prepare wood, stone, and fabric materials for close-up views
  • Fix texture seams, grain direction, and normal map orientation
  • Preserve floor and foliage detail at oblique or distant views
MengTo/Skills7KUpdated Oct 18, 2026

Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.

  • Fixing metal that looks like gray plastic
  • Creating polished or brushed metal finishes
  • Adding patina and worn edges
MengTo/Skills7KUpdated Oct 18, 2026

See all skills by MengTo

Report a problem with this skill