Reference for Astro — the core web framework the gatOS docs site (under site/) is built on. Use this when authoring or editing pages in site/, working with .astro/.md/.mdx files, content collections, the astro.config.mjs, or component/JSX-in-Markdown mechanics. Covers Astro component anatomy, using components in MDX, content collections, frontmatter, imports, expressions, and the build/dev commands — enough to work the site without leaving the repo. Pair with the `starlight` skill (the docs theme + its components) and the `tutorials` skill (the gatOS house style).
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
how to use bun effectively for scripting and sqlite and more
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
Write scripts and programs against gatOS — the KSA mod that exposes live Kitten Space Agency simulation state as a 9P filesystem at /sim (also over HTTP /v1, MQTT, and an AI-oriented MCP server). Use this when asked to read game/celestial/vehicle telemetry, control vehicles (throttle, ignite, staging, attitude, burns, RCS, lights, docking), use game/debug controls (teleport, impulse kick, refuel, time-warp, switch vessel), direct the in-game camera / author cinematic shots and tracks, schedule timed command sequences, or write flight-computer / autopilot programs. Covers the full /sim catalog, the command model, KSA coordinate frames, and worked Bun/TypeScript + Rust examples.
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
Expert in use of Harmony Lib for runtime patching of dotnet C# code
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
ImGui is an immediate mode UI library. KSA uses ImGui for UI
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
detailed information about kitten space agency (KSA) game code, decompiled sources, modding patterns, architecture and best practices for working with mods and the game codebase
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meow-sci/gatOS☆ 13Updated Oct 11, 2026