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find-CCSPlayerPawn_SnapViewAngles

Find and identify the CCSPlayerPawn_SnapViewAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapViewAngles method, anchored on the "setang" console-command usage string and its non-teleport call branch. Emits a unique IDA-style byte signature and a func YAML. Trigger: CCSPlayerPawn_SnapViewAngles, SnapViewAngles

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Files included (1)

  • SKILL.md5.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Find CCSPlayerPawn_SnapViewAngles

Locate CCSPlayerPawn_SnapViewAngles in CS2 server.dll or libserver.so using IDA Pro MCP tools.

This is a non-virtual, direct-call member function (no vtable slot — emit a byte sig, not an offset). It snaps the pawn's networked eye angle (m_angEyeAngles, CNetworkVectorBase<QAngle>) and caches the angle + previous value into the pawn for prediction — that cache is what distinguishes it from its sibling SnapEyeAngles.

Method

1. Reuse previous signature (fast path)

If a prior CCSPlayerPawn_SnapViewAngles.{platform}.yaml exists, try its func_sig first via mcp__ida-pro-mcp__find_bytes. Single match → resolve to function start, skip to Step 5 to regenerate a fresh sig and re-emit. If absent or non-unique, continue.

2. Anchor on the setang command handler

mcp__ida-pro-mcp__find_regex pattern="setang pitch yaw"

Expect: "Usage: setang pitch yaw <roll optional> <prediction sync ticks optional>\n". Find the referencing function (the setang handler, tracked as Setang_CommandHandler in the preprocessor pipeline):

mcp__ida-pro-mcp__xrefs_to addrs="<usage_string_addr>"
mcp__ida-pro-mcp__decompile addr="<setang_handler_addr>" include_addresses=false

3. Pick the non-teleport branch call target

The setang handler parses pitch yaw [roll] [predticks] then branches:

  • Teleport / prediction-sync branch — taken when argc >= 5 && atoi(predticks) > 0. Builds a CPredictionEvent_Teleport (constructs + dispatches through the CPredictionEvent_Teleport_t vtable). Ignore the call here.
  • else branch — directly return SnapViewAngles(pawn, &localQAngle) (no prediction event).

SnapViewAngles = the function called/returned in the else (non-teleport) branch. On server.dll the same target is returned from two non-teleport returns (argc < 5 and predticks <= 0).

4. Confirm identity

Decompile the candidate and verify ALL:

  1. Normalizes the QAngle through a helper near the top (normalize(a2) -> local).
  2. Caches angle + previous into the pawn: four stores at consecutive member offsets (current angle, current roll/float, prior angle, prior float). Linux build 14165 example: *(pawn+0xD98)=angle; *(pawn+0xDA4)=oldangle; *(pawn+0xDA0)=roll; *(pawn+0xDAC)=oldroll. This prediction cache is the view signature trait (the sibling SnapEyeAngles has no cache).
  3. Networks the eye-angle QAngle through change-accessor helpers, guarded by the entity-handle validity check (handle != -1 && != -2 && global_ent_table != 0).
  4. Internal state byte set to the view value (linux: change-field id 48; the eye sibling uses 2).

Record func_addr. Optionally rename to CCSPlayerPawn_SnapViewAngles via mcp__ida-pro-mcp__rename.

5. Generate signature

ALWAYS use SKILL /generate-signature-for-function with addr=<func_addr> to produce a unique IDA-style func_sig. Emit IDA style verbatim (space hex, ? wildcards) — do NOT convert to CSS \x2A unless a gamedata.json entry is explicitly requested.

Reference sigs (build 14165 — sanity check only, regenerate per binary):

  • linux: 55 48 89 E5 41 57 49 89 FF 48 89 F7 41 56 41 55 41 54 53 48 81 EC
  • windows: 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B DA 48 8B F1 48 8D 55

6. Write func YAML

ALWAYS use SKILL /write-func-as-yaml:

  • func_name: CCSPlayerPawn_SnapViewAngles
  • func_addr: <func_addr>
  • func_sig: validated sig from step 5

Include func_va/func_rva/func_size (this function is the predecessor anchor for both find-CCSPlayerPawn_ApplyEyeAngleNetworkChange and find-CCSPlayerPawn_SnapEyeAngles).

Preprocessor pipeline equivalent

Interactive twin of the unattended chain in ida_preprocessor_scripts/:

find-Setang_CommandHandler                    [xref_strings "setang pitch yaw"]
 -> find-CCSPlayerPawn_SnapViewAngles          [LLM_DECOMPILE off handler, non-teleport call]   <- this skill
 -> find-CCSPlayerPawn_ApplyEyeAngleNetworkChange [LLM_DECOMPILE off SnapViewAngles, apply call]
 -> find-CCSPlayerPawn_SnapEyeAngles           [xref_funcs apply-helper, exclude_funcs SnapViewAngles]

Reference YAML: references/server/Setang_CommandHandler.{platform}.yaml.

Function Characteristics

  • Linkage: non-virtual, direct-call (no vtable entry)
  • Binary: server.dll / libserver.so
  • Parameters: (pawn, QAngle* angles) (+ float on linux ABI)
  • Caller: the setang console-command handler, non-teleport branch
  • Distinguishing trait: caches angle + previous into the pawn (prediction); networks m_angEyeAngles

Output YAML Format

  • server.dll -> CCSPlayerPawn_SnapViewAngles.windows.yaml
  • libserver.so -> CCSPlayerPawn_SnapViewAngles.linux.yaml

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