What it does
Creates mobile app prototype screens that add game elements to habits and daily tasks. A single HTML document places three phone frames on a dark background: a cover explaining the app's value, today's quest list, and a quest detail screen. The screens combine experience points, a level progress bar, rewards, a step checklist, and a bottom tab bar.
When it helps
Use it when planning a habit tracker or an RPG-style life management app and exploring how people would move through it. The three distinct screens let you review how tasks are named and colored, and how rewards for completing them are presented. On narrow displays, the phone frames stack vertically.
Example requests
“Prototype a life management app that turns exercise, reading, and meals into daily quests.”
“Create a cover, today's quest list with experience points, and a detail screen showing steps and rewards.”
Provide the brand name and the value you want to communicate so that specific quest content can be reflected in the screens.
Notes
A DESIGN.md defining colors, typography, layout, and components is required. The result is an app prototype. Screens use CSS and inline SVG, without images.
This overview was written by AI (OpenAI Codex) from the public SKILL.md. Check the original below for the exact behavior.