ci
FreeMaintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
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Work on @node-3d/core browser-like runtime, Document/Window/canvas behavior, WebGL/Three.js compatibility, globals, context and resource behavior.
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@node-3d/core runtime behavior and compatibility semantics.
core with glfw, webgl, and image only when the behavior crosses
those package boundaries.init() caching, context-sharing assumptions, and documented
renderer/resource recreation behavior unless the contract intentionally
changes.Load .agents/references/browser-runtime.md for environment/context compatibility
work.
Use $native-addons as a secondary skill only if C++/native binding artifacts
are modified. Use $tests/$examples/$docs only when those owned artifacts are
also changed.
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Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
The English summary is being prepared. Showing the original description.
Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
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Work on Node3D deps-* packages, third-party binaries/headers, getPaths/bin/include contracts, redistribution, provenance, and binary layout consumers.
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Write and maintain Node3D package READMEs, API text, usage snippets, package roles, platform/install notes, and source-backed consumer documentation.
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Create, review, or maintain Node3D runnable examples, consumer-style package imports, feature demos, vendor adaptations, assets, and example validation.
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Work on Node3D C++ addons, addon-tools bindings, binding.gyp/common.gypi, install.js, ts/native.ts, native handles, lifetime safety, and native verification.
The English summary is being prepared. Showing the original description.