Skip to content
cccskills
FreePublished on GitHub

web-3d-asset-pipeline

Prepare 3D models for browser games by cleaning source assets, exporting GLB or glTF, and optimizing geometry and textures. It also guides collision shapes, distance-based detail levels, and runtime checks for the chosen engine.

OriginalShow the original description

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

Works withBlender
See how to install

Good for

  • Preparing Blender models for browser games
  • Reducing GLB or glTF asset size
  • Planning collision shapes and distance-based model detail
  • Checking scale, pivots, and materials before release

Files included (2)

  • SKILL.md3.4 KB
  • agents/openai.yaml236 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Web 3D Asset Pipeline

Overview

Use this skill for shipped 3D assets, not runtime scene code. The default output format for browser 3D work in this plugin is GLB or glTF 2.0. The goal is predictable runtime assets, not whatever the DCC tool happened to export first.

This guidance is engine-agnostic and can serve Three.js, React Three Fiber, Babylon.js, or PlayCanvas.

Use This Skill When

  • the task is about GLB or glTF shipping format
  • the task is about model cleanup, texture packaging, compression, LOD, or collision proxies
  • the runtime stack is already chosen and the remaining problem is asset quality or size

Do Not Use This Skill When

  • the task is about scene, camera, renderer, or game-loop structure
  • the task is purely about React versus vanilla Three.js routing
  • the user is still deciding between runtime engines

Default Pipeline

  1. Author and clean the source asset in a DCC tool such as Blender.
  2. Export to GLB or glTF 2.0.
  3. Optimize with glTF Transform.
  4. Validate naming, pivots, transforms, material reuse, and texture budgets.
  5. Add collision proxies, LOD strategy, and baked-lighting assumptions as needed.
  6. Ship the optimized asset and load it with engine-native GLTF support.

Format Rules

  • Default shipping format: GLB or glTF 2.0.
  • Do not treat FBX, OBJ, or DCC-native formats as the long-term runtime contract.
  • Apply or normalize transforms before shipping.
  • Keep units, pivots, and orientation conventions consistent across the whole asset set.

Optimization Rules

  • Use glTF Transform for pruning, deduplication, simplification, and packaging.
  • Use geometry compression intentionally.
    • Draco is a valid option when decode cost and compatibility fit the runtime.
    • Meshopt is often a strong default for web delivery.
  • Compress textures deliberately.
    • Use KTX2 or BasisU when the runtime stack supports it.
    • Use WebP or AVIF where they make sense in the broader asset pipeline.
  • Reuse materials and textures where possible to cut memory and draw-call cost.

Runtime-Ready Asset Rules

  • Keep model hierarchy names stable and meaningful.
  • Set pivots and origins for gameplay interaction, not just for DCC convenience.
  • Author explicit collision proxies for physics-heavy scenes.
  • Decide whether lighting is dynamic, baked, or hybrid before final export.
  • Plan LODs for large environments or repeated props.
  • Keep texture resolution proportional to on-screen use, not source-art ambition.

Common Failure Modes

  • Shipping raw DCC exports without cleanup
  • Too many unique materials
  • Texture sizes far above visible need
  • Missing collision proxies
  • Scale or pivot mismatches between assets
  • Runtime code compensating for asset mistakes that should be fixed upstream

References

  • Three.js stack: ../../references/threejs-stack.md
  • React Three Fiber stack: ../../references/react-three-fiber-stack.md
  • GLB loader starter: ../../references/gltf-loading-starter.md
  • Rapier starter: ../../references/rapier-integration-starter.md
  • 3D asset pipeline reference: ../../references/web-3d-asset-pipeline.md
  • Alternative engines: ../../references/alternative-3d-engines.md

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Review charts, diagrams, and dashboards for accessibility, including color contrast, keyboard access, and text alternatives. Get specific guidance for preserving key findings in screen readers, static exports, and reduced-motion views.

  • Reviewing dashboard colors and keyboard access
  • Writing chart alt text and long descriptions
  • Preparing accessible figures for PDF reports
openai/plugins7.5KUpdated Oct 8, 2026

Give a photo collection a consistent look using Adobe tools to adjust color, tone, presets, and optional crops. Review a before-and-after sample before processing the full set, then receive links to the edited images.

  • Giving travel photos a consistent look
  • Unifying photos taken in mixed lighting
  • Applying a warm or cinematic style across a photo set
openai/plugins7.5KUpdated Oct 8, 2026

Visualize a logo, sketch, or design on products such as mugs, shirts, and business cards. Review a pilot image, generate a visually consistent set, and collect the results on a shareable Firefly Board.

  • Preview a logo on mugs and shirts
  • Turn a hand-drawn sketch into product mockups
  • Create consistent brand presentation images
openai/plugins7.5KUpdated Oct 8, 2026

Prepare images and videos for social platforms using Adobe tools. Create image crops that keep the subject in view, expand backgrounds when available, preview a full-set sample, and resize videos while preserving their aspect ratio.

  • Creating image variants for multiple social platforms
  • Cropping photos for Instagram Stories
  • Preparing LinkedIn images and YouTube thumbnails
openai/plugins7.5KUpdated Oct 8, 2026

Create flyers, social posts, business cards, and other visuals from Adobe Express templates. Choose a template, customize its text and background color, and receive a design link, with additional editing and export options depending on the available tools.

  • Creating an event flyer
  • Designing an Instagram post
  • Customizing business card text and colors
openai/plugins7.5KUpdated Oct 8, 2026

Turn an uploaded video into three highlight edits with Adobe Quick Cut. Choose a target length and style, then compare versions that feature different moments and download the ones you prefer.

  • Creating a short highlight video for social media
  • Condensing interview footage into a highlight reel
  • Comparing three edits with different moment selections
openai/plugins7.5KUpdated Oct 8, 2026

See all skills by openai

Report a problem with this skill