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prototype-openclaw-tui

Build temporary OpenClaw terminal interfaces with fixed sample data and compare two to six interactive designs side by side in tmux, a terminal pane manager, using the actual rendering components without running the full application.

OriginalShow the original description

Build throwaway, fixture-driven OpenClaw Clack or Pi TUI prototypes and compare multiple interactive variants side by side in tmux without running the full application or touching live state.

AI rating90/ 100See how to install

Good for

  • Comparing onboarding screen designs
  • Trying chat or selector layouts
  • Comparing an existing screen with alternatives
  • Reviewing interfaces without changing live data

Overview

What it does

Turn an OpenClaw terminal screen into a standalone prototype and compare two to six interactive designs side by side. The skill uses createClackPrompter() for guided setup and configuration screens, and @earendil-works/pi-tui with existing components for chat and selection screens. Network communication, saved settings, and similar effects are replaced with fixed sample data. Every design uses the same data and screen dimensions.

When it helps

Use it when you want to choose a layout for setup guidance, progress displays, or chat by interacting with working alternatives. When improving an existing screen, the comparison includes the current implementation as baseline, making differences visible. The --refresh option updates the comparison view as you revise the prototypes.

Example requests

  • “Compare the current configuration screen with a version that groups related settings.”
  • “Prototype three chat selection screen designs using the same sample data.”

Notes

Comparison requires tmux, a terminal pane manager, and the relevant OpenClaw rendering environment. Prototype files are placed beside the target as *.prototype.ts. They are not adopted directly as production code. Bringing the selected design into production requires the usual tests and validation.

This overview was written by AI (OpenAI Codex) from the public SKILL.md. Check the original below for the exact behavior.

Objective evaluation

AI rated this skill on four points using only the contents of its SKILL.md. Stars and popularity are not taken into account.

Clear instructionsIs it clear when to use it and what it does?
AGoodIt explicitly describes isolating a terminal interface and comparing two to six interactive prototypes in tmux.
Concrete stepsAre steps, inputs, outputs, and examples spelled out?
AGoodIt provides eight workflow steps, renderer selection criteria, launch and refresh commands, and handoff requirements.
SafetyAre sending data, deleting files, and running commands disclosed?
AGoodIt replaces network and persistent effects with fixtures, preserves existing changes, and defines conditions for refreshing existing sessions.
Easy setupDoes it need few tools or API keys, and are they documented?
BPartly lackingExamples use tmux, Node.js, tsx, and the rendering environment, but installation instructions are absent.

The total counts each point as A = 25, B = 15, C = 5. Rated by AI (OpenAI Codex) as of Oct 19, 2026. Treat it as a guide and read the original before installing.

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Files included (3)

  • SKILL.md5.1 KB
  • agents/openai.yaml286 B
  • scripts/launch-tmux-grid.sh11.6 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Prototype OpenClaw TUI

Use this skill to isolate one OpenClaw terminal surface, render it with the real OpenClaw TUI stack, and compare two to six design variants in tmux.

Rules

  • Read the root and scoped AGENTS.md files before editing.
  • Keep the prototype beside the target and name it *.prototype.ts.
  • When iterating on an existing surface, include its current implementation as the first baseline variant with the same fixture data. Only omit the baseline when the user explicitly asks for a greenfield comparison.
  • Use the real OpenClaw renderer, theme, copy, and component where practical.
  • Replace scanning, models, network calls, installs, config writes, SQLite, and other durable effects with deterministic in-memory fixtures.
  • Do not run the full OpenClaw application when the isolated surface is enough.
  • Treat prototype code as throwaway. Do not promote it directly to production.
  • Preserve unrelated and pre-existing worktree changes.

Choose the renderer

  • Wizard, onboarding, configuration, doctor, selection, or progress surface: use createClackPrompter() from src/wizard/clack-prompter.ts.
  • Agent shell, chat, overlay, editor, selector, or src/tui/** component: use @earendil-works/pi-tui and the existing OpenClaw component.

Do not invent a shared Clack/Pi abstraction. They are separate prototype recipes joined only by the tmux comparison loop.

Workflow

  1. Read the target module, its renderer adapter, callers, and adjacent tests.
  2. Create the smallest executable harness that reaches the target surface.
  3. If the surface already exists, make the no-argument invocation render its current implementation unchanged as --variant=baseline.
  4. Add structurally different alternatives behind --variant=<id>, for two to six total variants including the baseline.
  5. Give every variant the same fixture data and terminal dimensions.
  6. Run each variant directly in its own tmux pane. Do not pipe interactive TUI output; tmux must provide the PTY.
  7. Iterate on the harness with the launcher's --refresh mode. Respawn the panes in the existing session; do not kill the session or reopen the user's terminal.
  8. After the user chooses a direction, carry the decision into production code with normal tests and validation. Remove or separately capture the prototype.

Launch the comparison grid

Run the bundled launcher with a session name, repository path, then title and command pairs:

.agents/skills/prototype-openclaw-tui/scripts/launch-tmux-grid.sh \
  --open \
  app-recommendations-prototype "$PWD" \
  "A - Baseline" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=baseline" \
  "B - Grouped" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=grouped" \
  "C - Focused" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=focused"

After editing the prototype, run the same command with --refresh instead of --open. This preserves the tmux session, attached external terminal, window, and first pane while restarting all pane commands and reapplying the grid:

.agents/skills/prototype-openclaw-tui/scripts/launch-tmux-grid.sh \
  --refresh \
  app-recommendations-prototype "$PWD" \
  "A - Baseline" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=baseline" \
  "B - Grouped" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=grouped" \
  "C - Focused" "node --import tsx src/wizard/setup.app-recommendations.prototype.ts --variant=focused"

The launcher refuses to replace an existing session unless --refresh is explicitly provided. --open uses the user's .command-associated terminal app on macOS, Windows Terminal from WSL, or the first available Linux launcher from xdg-terminal-exec, $TERMINAL, and x-terminal-emulator. If no supported launcher is available, the tmux session remains ready at equal detached dimensions and the script exits successfully after printing the manual attach command. Attach, then run --refresh once to adopt the terminal's larger dimensions. The same guidance applies if an external terminal opens but does not attach within ten seconds. When invoked from a non-interactive TERM=dumb environment, the launcher removes its inherited NO_COLOR only from prototype pane processes so the external terminal can detect and render its normal colors. Prefer the external terminal over the Codex in-app terminal unless the user asks for the in-app surface. Leave the session running for user review unless asked to stop it.

Handoff

Report:

  • the prototype path and exact run command;
  • the tmux session name and attach command;
  • which effects were replaced with fixtures;
  • available variant ids;
  • whether the prototype changed production code (normally no).

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