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multi-agent-tournament-scorecard

Use when agent strategies need a reproducible finite tournament under a frozen evaluation protocol. Not for open-ended or infinite matchups: use a continuous benchmark.

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Files included (2)

  • SKILL.md3.4 KB
  • agents/openai.yaml185 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Multi-agent tournament scorecard

Contract

FieldBound contract
TriggerAgent strategies need a reproducible finite tournament under a frozen evaluation protocol.
AuthorityReversible local writes only. Run records and receipts under .outline/loops/; rollback is deletion. No VCS, credential, paid, published, deployed, or remote mutation.
Side effectA reproducible tournament scorecard persisted as a run record.
DoneThe run ends at exactly one declared terminal class with a persisted run record and receipt.json: on success, the complete matrix with move records, scores, and hidden-identity validation; on stalled, the named matchup and stopping reason; on blocked, the named violation or mismatch and no published scorecard; on exhausted, the completed matchups and the remainder, with no success claim.

Inputs

  • Matchup matrix (required): the explicit finite set of agent pairings and rounds, frozen before the tournament begins.
  • Evaluation protocol (required): the frozen rules that govern each matchup: move validation, scoring, and identity disclosure.
  • Agent strategies (required): the strategies under test, each identified and version-pinned.

Procedure

  1. Bind the declared matchup matrix and freeze it before any run. Done when: the matrix is recorded in writing and no matchup has been executed yet.
  2. Execute the tournament inside the bound: run each matchup in the frozen matrix, record every move, and compute scores per the evaluation protocol. Done when: every matchup in the matrix has a recorded outcome or a non-success terminal applies.
  3. Validate hidden-identity assignments: confirm each assignment is consistent across the matrix and no identity leaked before disclosure. Done when: every identity assignment is verified or the mismatch is named.
  4. Select the terminal class, exactly one: success only when the matrix is complete and step 3 verified every identity; otherwise stalled for an incomplete matchup, blocked for an invalid run or a hidden-identity mismatch, exhausted for budget exhaustion before the matrix completes. Budget exhaustion is never success. Done when: exactly one terminal class is selected and recorded.
  5. Persist the result: write the run record to .outline/loops/<slug>/<run_id>/ when durable, and emit receipt.json before returning. Done when: the receipt file exists and contains every required field.

Failure and recovery

  • Incomplete matchup: a matchup in the matrix did not finish. Terminal stalled. Name the matchup and the stopping reason.
  • Invalid run: the evaluation protocol was violated during a matchup. Terminal blocked. Name the violation and the affected matchup.
  • Budget exhausted before matrix completes: terminal exhausted. Report the matchups completed and the remainder. Do not claim success.
  • Hidden-identity mismatch: an identity assignment is inconsistent or leaked. Terminal blocked. Name the mismatch; do not publish the scorecard.

Output

A tournament scorecard: terminal class (success, stalled, blocked, exhausted), completed matchups, move records, scores, identity validation, and the receipt path, ordered by the procedure steps that produced them.

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