Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
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Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
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See how to installReview the instructions the agent will receive before you install.
Pick the Engine building block first, then adapt its closest official example with
find-examples:
particlesystem component (graphics/particles-* examples).StandardMaterial chunk overrides
(override-shader-chunks), or a ShaderMaterial when the effect needs its own shader pair.Mesh on a render component
(graphics/mesh-* examples), or WideLineRenderer for lines with width.CameraFrame (light-scene).reuse-scripts).CurveSet takes one key array per channel. A flattened array type-checks, then fails at texture
upload.reset() then play();
one-shots use loop: false.setParameter, not a per-frame material.update().Trigger each effect through the app's real inputs, and confirm repeated triggers keep entity counts stable.
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Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
The English summary is being prepared. Showing the original description.
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
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Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
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Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
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Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
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Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
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