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shaping-requirements

Iteratively define problem and solution shapes.

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SKILL.md (original)

Review the instructions the agent will receive before you install.

Shaping Requirements

Role Constraints: Lead (Write/Bash access allowed). File Access: Do NOT use literal placeholders for file paths. Use the glob tool to search for the active feature directory under .jonggrang/.output/features/.

Methodology

Use this methodology when collaboratively shaping a solution with the user - iterating on problem definition (requirements) and solution options (shapes).

Step 1: Understand the Problem

Before suggesting any solutions, explore the problem space.

  • What is the actual user struggle?
  • Ask clarifying questions to dig deeper into the "why" behind the request.
  • Define what is explicitly out of bounds (what we are NOT solving).

Step 2: Establish the Appetite

  • How much time/effort is this problem worth? Is it a quick patch or a major feature?
  • Constraint-driven design: The appetite determines the scope of the solution.

Step 3: Explore Solution Shapes

Draft rough concepts, not high-fidelity designs.

  • Use natural language to describe the moving parts.
  • Propose 2-3 different conceptual approaches (shapes) with tradeoffs.
  • Keep it abstract enough to leave room for designers/engineers to invent, but concrete enough to know what we are building.

Step 4: Address Risks and Rabbit Holes

  • What could go wrong? What are the technical unknowns?
  • Call out potential "rabbit holes" where the team might get stuck.

Step 5: Write the Pitch

Use your write tool to create or update pitch.md inside the active feature directory found via glob under .jonggrang/.output/features/. Structure the pitch with:

  1. Problem
  2. Appetite
  3. Solution (the shape)
  4. Rabbit holes
  5. No-gos

Completion Signal

When the shaping process is finalized and the pitch is saved, output exactly:

SHAPING_COMPLETE

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