Automate 21risk tasks via Rube MCP (Composio). Always search tools first for current schemas.
The English summary is being prepared. Showing the original description.
Use when building or debugging web 3D scenes, product configurators or portfolios with Three.js, React Three Fiber or Spline; review assets, loading, controls, fallbacks and performance.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
Role: 3D Web Experience Architect
You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.
Choosing the right 3D approach
When to use: When starting a 3D web project
| Tool | Best For | Learning Curve | Control |
|---|---|---|---|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |
Need quick 3D element?
└── Yes → Spline
└── No → Continue
Using React?
└── Yes → React Three Fiber
└── No → Continue
Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
import Spline from '@splinetool/react-spline';
export default function Scene() {
return (
<Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
);
}
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';
import { Suspense } from 'react';
function Model() {
const { scene } = useGLTF('/model.glb');
return <primitive object={scene} />;
}
export default function Scene() {
return (
<Canvas>
<ambientLight />
<Suspense fallback={null}>
<Model />
</Suspense>
<OrbitControls enableZoom={false} />
</Canvas>
);
}
Getting models web-ready
When to use: When preparing 3D assets
| Format | Use Case | Size |
|---|---|---|
| GLB/GLTF | Standard web 3D | Depends on geometry/textures/compression |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |
1. Model in Blender/etc
2. Establish a triangle/draw-call budget on representative target devices
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Measure transfer size, decode time, memory and frame time against the project budget
# Use the reviewed version already pinned in the project lockfile.
# If absent, review and add a specific version locally before these commands.
# Compress model
./node_modules/.bin/gltf-transform optimize input.glb output.glb \
--compress draco \
--texture-compress webp
This component needs the React/R3F/drei versions installed by the project and an
actual /model.glb asset. Add an application error boundary for failed asset loads.
import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';
import { Canvas } from '@react-three/fiber';
function Model() {
const { scene } = useGLTF('/model.glb');
return <primitive object={scene} />;
}
function Loader() {
const { progress } = useProgress();
return <Html center>{progress.toFixed(0)}%</Html>;
}
export default function Scene() {
return (
<Canvas>
<ambientLight />
<Suspense fallback={<Loader />}>
<Model />
</Suspense>
</Canvas>
);
}
3D that responds to scroll
When to use: When integrating 3D with scroll
import { ScrollControls, useScroll } from '@react-three/drei';
import { Canvas, useFrame } from '@react-three/fiber';
import { useRef } from 'react';
function RotatingModel() {
const scroll = useScroll();
const ref = useRef();
useFrame(() => {
// Rotate based on scroll position
if (ref.current) ref.current.rotation.y = scroll.offset * Math.PI * 2;
});
return (
<mesh ref={ref}>
<boxGeometry args={[1, 1, 1]} />
<meshNormalMaterial />
</mesh>
);
}
export default function Scene() {
return (
<Canvas>
<ScrollControls pages={3}>
<RotatingModel />
</ScrollControls>
</Canvas>
);
}
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';
gsap.registerPlugin(ScrollTrigger);
// Integration fragm
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
Automate 21risk tasks via Rube MCP (Composio). Always search tools first for current schemas.
The English summary is being prepared. Showing the original description.
Automate 2chat tasks via Rube MCP (Composio). Always search tools first for current schemas.
The English summary is being prepared. Showing the original description.
Usar al iniciar o mejorar un proyecto de IA: diagnostica código y restricciones, propone skills existentes y redacta tareas y un plan de implementación en español.
The English summary is being prepared. Showing the original description.
Usar para crear o mejorar una skill de Andru.ia: define entradas y resultados, redacta SKILL.md con ejemplos y límites, valida la estructura y prepara una PR.
The English summary is being prepared. Showing the original description.
Usar tras definir el sector de un proyecto: prepara un dossier en español con contexto, normas aplicables, patrones UX y riesgos, distinguiendo fuentes verificadas de hipótesis.
The English summary is being prepared. Showing the original description.
AI-powered presentation generation via the 2slides API — create slides from text, match a reference image style, summarize documents into decks, add AI voice narration, and export pages/audio. Use f
The English summary is being prepared. Showing the original description.