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animejs-animation

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

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Anime.js Animation Skill

Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

When to Use

Trigger this skill when:

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.

Execution Workflow

  1. Identify Targets: Select the DOM elements or SVGs to be animated.

  2. Define Properties & Easing: Specify values to animate. Crucially, utilize advanced easing functions (e.g., custom cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.

  3. Orchestrate Timelines: Inspect the installed major version first. This example targets Anime.js v3; use anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.

  4. Implement: For a bundler with Anime.js v3 installed, import anime from "animejs"; supplies the anime binding. The selectors must exist in the rendered DOM.

    const tl = anime.timeline({
      easing: "spring(1, 80, 10, 0)",
      duration: 1000,
    });
    tl.add({
      targets: ".hero-text",
      translateY: [50, 0],
      opacity: [0, 1],
      delay: anime.stagger(100),
    }).add(
      { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
      "-=800",
    );
    

Motion and Compatibility

  • Scope: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
  • Staggering: Leverage anime.stagger() extensively to add organic rhythm to multiple elements.
  • Performance: Monitor main thread usage; use will-change: transform, opacity where appropriate for GPU acceleration.

Example

User request:

Create complex, multi-stage landing page orchestrations.

Limitations

  • The code above uses the v3 API. Anime.js v4 uses imported createTimeline() and a different target/parameter signature; do not mix major-version examples. Consult official timeline documentation for the installed version.
  • Respect prefers-reduced-motion: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
  • will-change is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

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