Router for all Remotion skills
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Content, animation and effects best practices
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See how to installReview the instructions the agent will receive before you install.
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
Inside a composition or scene component, get fps from useVideoConfig() for
all seconds-to-frames calculations, including timing props such as from,
trimBefore and durationInFrames. Keeping the expression on
the JSX node, such as trimBefore={4 * fps}, lets Studio edit the timing and
keeps it correct if the composition frame rate changes.
Drive animations using useCurrentFrame() and interpolate().
CSS transition or animation will not render correctly, they need to refactored.
Tailwind animation class will not render correctly, they need to be refactored.
Use Easing.bezier() and Easing.spring() to customize timing.
Before choosing the markup hierarchy, read editable timeline structure. Choose editing units first, then the tracks or shared timing boundaries they need. It includes a complete example with interactive components and their registrations. For source-editable styles, schemas, and keyframes, see Remotion Interactivity.
import { useCurrentFrame, useVideoConfig, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};
Keep the interpolate() call inline in the style prop.
Use scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
Place assets in the public/ folder at your project root.
Use staticFile() to reference files from the public/ folder.
Add video and audio using <Video> and <Audio> from @remotion/media.
Add images using the <CanvasImage> component.
Add animated GIFs, APNG, WebP or AVIF images using <AnimatedImage>, use @remotion/gif if not using Chrome.
Use staticFile() for files in public/ or pass a remote URL directly:
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<CanvasImage
src={staticFile("logo.png")}
style={{ width: 100, height: 100 }}
/>
<Video src="https://remotion.media/video.mp4" />
<AnimatedImage src={staticFile('nyancat.gif')} />
</>
);
};
If the composition is primarily a timeline of video or audio clips, read video-editing.md before choosing its source structure.
Use sequencing to choose the timing boundary and timing props for the supported props and order of operations.
See Remotion Maps if wanting to include maps in the video.
See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
See multi-scene-video.md if planning to make a video with multiple subsequent scenes.
Read connected compositions when a scene or group needs its own editable timeline, or when handling a Studio pre-compose request. It covers extraction, registration, inherited styles, and verification in both the parent and standalone views.
See voiceover.md for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
See audio.md for advanced audio features like trimming, volume, speed, pitch.
See cropping.md if needing to crop the visible rectangle of a component.
See transitions.md for scene transition patterns.
When adding motion blur or a movement trail, read motion-blur.md for the preferred HTML-in-canvas approach, preview requirements, and alternatives.
When adding a visual effect, first identify the element or group it should affect.
If the target component supports effects and a built-in effect below matches the
request, prefer that effect over a CSS approximation. For example, apply
vignette() directly to a <Video>'s effects prop when the vignette should
affect that video.
These components accept effects directly:
| Import from | Components |
|---|---|
remotion | <Img>, <CanvasImage>, <AnimatedImage>, <Solid>, <HtmlInCanvas> |
@remotion/media | <Video> |
@remotion/gif | <Gif> |
@remotion/rive | <RemotionRiveCanvas> |
@remotion/shapes | <Arrow>, <Callout>, <Circle>, <Ellipse>, <Heart>, <Pie>, <Polygon>, <Rect>, <Spark>, <Star>, <Triangle> |
Ordinary HTML elements, <Interactive.*> DOM wrappers, <AbsoluteFill>, and
<Sequence> do not accept effects directly. To apply effects to their content,
wrap them in <HtmlInCanvas> and put the effects prop on the wrapper.
For other elements, prefer regular HTML and CSS where suitable. Consider wrapping
a group in <HtmlInCanvas> when post-processing the whole
group is appropriate and the environment supports it.
Read effects.md before applying an effect for imports, parameters,
and setup. It also covers reusable custom effects with createEffect() when no
built-in effect matches.
Built-in effects from @remotion/effects:
brightness(), colorCorrection(), colorKey(), contrast(), duotone(), exposure(), grayscale(), hue(), invert(), levels(), linearGradient(), linearGradientTint(), lut(), saturation(), shadowsHighlights(), thermalVision(), tint(), vibrance(), whiteBalance().blur(), lightTrail(), linearProgressiveBlur(), radialProgressiveBlur(), regionBlur(), zoomBlur().dropShadow(), glow(), lightLeak(), shine(), starburst(), vignette().barrelDistortion(), chromaticAberration(), cornerPin(), fisheye(), mirror(), noiseDisplacement(), scale(), skew(), tile(), uvTranslate(), wave(), xyTranslate().burlap(), checkerboard(), contourLines(), dotGrid(), emboss(), flannel(), gridlines(), halftone(), halftoneLinearGradient(), lines(), liquidContours(), noise(), paper(), pattern(), rings(), scanlines(), speckle(), tvSignalOff(), waves(), whiteNoise(), zigzag().outline(), roughenEdges(), shrinkwrap(), tear().evolve(), linearProgressivePixelate(), pixelate(), pixelDissolve(), radialProgressivePixelate(), venetianBlinds().Read color-correction.md for how to apply color correction, either using the colorCorrection() effect or lut() to apply a 3D .cube color grade.
See ./3d.md for 3D content in Remotion using Three.js and React Three Fiber.
When needing to use sound effects, load the ./sfx.md file for more information.
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more information.
For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load Remotion Maps.
When dealing with captions or subtitles, load the Remotion Captions skill for more information.
For Arabic, Persian, Urdu or Hebrew text, read arabic-text.md: set the base direction, animate by word, and split letters only in a way that keeps them joined.
Is the recommended way to load fonts in Remotion. See google-fonts.md for how to load Google Fonts.
See local-fonts.md for how to load local fonts.
See gifs.md for how to display GIFs synchronized with Remotion's timeline.
See images.md for sizing and positioning images, dynamic image paths, and getting image dimensions.
See lottie.md for embedding Lottie animations in Remotion.
See timing.md for more timing techniques for interpolate().
See parameters.md for making a composition parametrizable by adding a Zod schema.
See measuring-dom-nodes.md for measuring DOM element dimensions in Remotion.
See measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow.
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./ffmpeg.md file for more information.
When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file.
See calculate-metadata.md for dynamically set composition duration, dimensions, and props.
Before registering <Composition> or <Still> elements, read compositions.md for source-editable registrations, folders, default props and nesting. For Studio navigation into a scene's own timeline, use connected compositions.
See sequencing.md for more sequencing patterns - delay, trim, limit duration of items.
Use npx remotion add to add new packages with the right version:
npx remotion add @remotion/media
This goes for @remotion/* packages, mediabunny, @mediabunny/*, zod, and @huggingface/transformers.
Open the Remotion Studio to check visual changes. When changing timeline structure, inspect the full composition as well as any connected components; verify the visible layers, cut timing, and synchronized content.
You can also use Rendering to inspect one or several frames as images.
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Router for all Remotion skills
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Transcribing, displaying and animating captions
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Create a new Remotion video
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Search Remotion documentation
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Structure Remotion markup for interactivity
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Remotion Map animation knowledge
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