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orbital-hud-motion

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.

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Works withBlender
See how to install

Files included (2)

  • SKILL.md3.1 KB
  • scripts/orbit_layout_manifest.py1.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

MCP backend

Use when: Animated circular HUD elements, aura rings, orbit arcs, dots, dashed circles, halo effects, mascot/logo motion graphics, source-derived decorative elements, avoiding bad outside-element animation.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Orbital HUD Motion

Decorative circles are design elements, not filler. They must be derived from the reference composition and support the subject.

Design rules

  • Keep the avatar/subject dominant; rings should frame, not trap or overpower it.
  • Derive radii, arc breaks, marker positions, and dash density from the reference image when possible.
  • Separate layers:
    • far/background aura: faint, slow, soft;
    • mid orbit: thin arcs/dashes;
    • markers/dots: sparse and synchronized;
    • foreground accents: rare and short-lived.
  • Prefer opacity/emission/dash phase over large rotation/scale changes.
  • Never animate all rings in the same direction/speed; use subtle counter-motion/parallax.
  • Do not include context rings in the base avatar mesh/export unless explicitly requested.

Animation recipe

  1. Create an HUD_CONTEXT collection separate from AVATAR_BASE.
  2. Build arcs/dots from a manifest of normalized radii and angles.
  3. Keyframe:
    • dash offset or arc reveal;
    • emission strength pulse;
    • subtle rotation (1–12 degrees per loop, not full spin unless requested);
    • marker opacity/scale blips at beats.
  4. Render a contact sheet with subject-only and with-HUD views.
  5. Reject if rings obscure the face/silhouette or dominate the frame.

Hard rules

  • No random full circles when the reference has broken arcs/dashed guides.
  • No oversized markers unless the source has them.
  • No HUD animation until static avatar baseline is locked.
  • For GLB, use object transforms/material keyframes or document runtime requirements.

Scripts

  • scripts/orbit_layout_manifest.py creates a source-independent orbit manifest from simple radii/angle parameters.

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