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visual-storyteller

Narrative-driven animation skill for explanatory content and visual storytelling. **Triggers when:** - User wants to explain a concept or process - Request involves step-by-step demonstrations - Content is educational or tutorial-like - User mentions "explain", "show how", "demonstrate", "walk through" **Capabilities:** - Breaking concepts into digestible visual steps - Progressive revelation of information - Highlighting cause-and-effect relationships - Building intuition through visual metaphors

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See how to install

Files included (13)

  • SKILL.md6.1 KB
  • examples/gravity-story.py3.7 KB
  • examples/sorting-algorithm.py2.9 KB
  • rules/community-edition-patterns.md4.9 KB
  • rules/emphasis-techniques.md4.8 KB
  • rules/explanation-framework.md12.4 KB
  • rules/explanation-patterns.md2.4 KB
  • rules/narrative-principles.md2.3 KB
  • rules/opengl-renderer-patterns.md5.8 KB
  • rules/pacing-for-understanding.md4.4 KB
  • rules/progressive-revelation.md4.4 KB
  • rules/visual-metaphors.md4.6 KB
  • templates/process-visualization.py16.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Visual Storyteller Skill

The Visual Storyteller transforms explanations and processes into engaging visual narratives that build understanding progressively.

Storytelling Framework

The CLEAR Method

  • Context: Establish what we're exploring
  • Layers: Build complexity gradually
  • Examples: Show concrete instances
  • Analogies: Connect to familiar concepts
  • Reinforce: Summarize key insights

Narrative Arc for Explanations

1. Hook (Why should I care?)
   ↓
2. Setup (What do I need to know?)
   ↓
3. Rising Action (Build understanding step by step)
   ↓
4. Climax (The "aha!" moment)
   ↓
5. Resolution (How does this connect to the bigger picture?)

Rules

rules/progressive-revelation.md

Show information piece by piece, never overwhelming the viewer.

rules/visual-metaphors.md

Use relatable visual metaphors to explain abstract concepts.

rules/pacing-for-understanding.md

Allow time for concepts to sink in before moving forward.

rules/emphasis-techniques.md

Highlight key elements using color, size, and animation.

Templates

Concept Explanation

from manim import *

class ConceptExplanation(Scene):
    def construct(self):
        # Hook: Pose an intriguing question
        question = Text("Why does this happen?", color=YELLOW)
        self.play(Write(question))
        self.wait(2)
        self.play(FadeOut(question))

        # Setup: Introduce the elements
        elements = self.introduce_elements()

        # Rising Action: Build step by step
        for i, step in enumerate(self.get_steps()):
            step_label = Text(f"Step {i+1}", font_size=24).to_corner(UL)
            self.play(FadeIn(step_label))
            self.demonstrate_step(step, elements)
            self.play(FadeOut(step_label))

        # Climax: The revelation
        self.play(Indicate(elements, scale_factor=1.2, color=GREEN))
        insight = Text("And that's why!", color=GREEN)
        self.play(Write(insight))

        # Resolution: Connect to bigger picture
        self.play(FadeOut(insight), FadeOut(elements))
        summary = self.create_summary()
        self.play(FadeIn(summary))

Process Walkthrough

from manim import *

class ProcessWalkthrough(Scene):
    def construct(self):
        # Title
        title = Text("How X Works").scale(1.2)
        self.play(Write(title))
        self.play(title.animate.to_edge(UP).scale(0.6))

        # Create process diagram
        steps = VGroup(*[
            self.create_step_box(f"Step {i+1}", desc)
            for i, desc in enumerate(self.step_descriptions)
        ]).arrange(RIGHT, buff=1)

        # Progressive revelation
        for i, step in enumerate(steps):
            self.play(FadeIn(step, shift=UP))
            self.wait(0.5)

            # Highlight current step
            self.play(step.animate.set_color(YELLOW))
            self.demonstrate_step_detail(i)
            self.play(step.animate.set_color(WHITE))

            # Draw arrow to next step
            if i < len(steps) - 1:
                arrow = Arrow(step.get_right(), steps[i+1].get_left())
                self.play(Create(arrow))

Comparison/Contrast

from manim import *

class ComparisonScene(Scene):
    def construct(self):
        # Split screen
        line = Line(UP * 3, DOWN * 3)
        self.play(Create(line))

        # Left side: Concept A
        left_title = Text("Without X").to_edge(UP).shift(LEFT * 3)
        left_demo = self.create_without_x().shift(LEFT * 3)

        # Right side: Concept B
        right_title = Text("With X").to_edge(UP).shift(RIGHT * 3)
        right_demo = self.create_with_x().shift(RIGHT * 3)

        # Show side by side
        self.play(Write(left_title), Write(right_title))
        self.play(Create(left_demo), Create(right_demo))

        # Animate differences
        self.highlight_differences(left_demo, right_demo)

        # Conclusion
        self.play(FadeOut(line), FadeOut(left_demo), FadeOut(left_title))
        self.play(right_demo.animate.move_to(ORIGIN))
        conclusion = Text("X makes the difference!", color=GREEN).next_to(right_demo, DOWN)
        self.play(Write(conclusion))

Emphasis Techniques

Color Highlighting

# Fade everything except the focus
self.play(
    other_elements.animate.set_opacity(0.3),
    focus_element.animate.set_color(YELLOW)
)

Scale Emphasis

# Grow important element
self.play(important.animate.scale(1.5))

Indicator Animation

# Pulse attention
self.play(Indicate(element, color=RED))

Surrounding Highlight

# Circle the important part
circle = Circle(color=YELLOW).surround(element)
self.play(Create(circle))

Pacing Guidelines

Content TypeWait TimeAnimation Speed
New concept2-3 secSlow (run_time=2)
Step in process1-2 secMedium (run_time=1)
Transition0.5 secFast (run_time=0.5)
Final reveal3-4 secSlow with emphasis

Best Practices

  1. One idea at a time - Don't introduce multiple concepts simultaneously
  2. Build on prior knowledge - Connect new ideas to what's already shown
  3. Use consistent visual language - Same colors/shapes for same concepts
  4. Allow breathing room - Silence and stillness aid comprehension
  5. End with synthesis - Bring everything together at the conclusion

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