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accessibility-generator

Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features. Use when improving app accessibility, adding accessibility labels and hints, or auditing compliance.

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Files included (2)

  • SKILL.md5.4 KB
  • accessibility-patterns.md25.3 KB

SKILL.md (original)

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Accessibility Generator

Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features.

When This Skill Activates

  • User wants to improve app accessibility
  • User mentions VoiceOver, Dynamic Type, or accessibility
  • User needs to add accessibility labels and hints
  • User wants to audit accessibility compliance

Pre-Generation Checks

# Check existing accessibility usage
grep -r "accessibilityLabel\|accessibilityHint\|AccessibilityFocused" --include="*.swift" | head -5

Key Features

Accessibility Labels

Image(systemName: "heart.fill")
    .accessibilityLabel("Favorite")
    .accessibilityHint("Double tap to remove from favorites")

Dynamic Type Support

Text("Title")
    .font(.title)  // Scales automatically
    .dynamicTypeSize(...DynamicTypeSize.accessibility3)  // Limit max size

Reduce Motion

@Environment(\.accessibilityReduceMotion) private var reduceMotion

withAnimation(reduceMotion ? nil : .spring()) {
    // Animation
}

VoiceOver Groups

VStack {
    Text("Item Name")
    Text("$9.99")
}
.accessibilityElement(children: .combine)

Visual Accessibility: Numbers and APIs (WWDC20)

SettingThreshold / APIWhat to do
Contrast4.5:1 minimum ("generally the lowest acceptable ratio"); ~7.5:1 for comfort on dark backgroundsCheck text and glyphs against their actual backgrounds
Differentiate Without ColorUIAccessibility.shouldDifferentiateWithoutColorAdd shapes/symbols wherever color is the only signal (red/green states)
Button ShapesUIAccessibility.buttonShapesEnabled + its change notificationShow borders/underlines on plain-text buttons when on
Increase ContrastSystem colors adapt for free; custom colors need a "High Contrast" variant in the asset catalogNever ship a single hex for both modes
Dynamic TypepreferredContentSizeCategoryNever truncate — set line count to 0 so text wraps; reflow layout at accessibility sizes
Bold TextUIAccessibility.isBoldTextEnabledFree with system text styles; custom fonts must swap weights manually
Reduce MotionisReduceMotionEnabled, prefersCrossFadeTransitionsGate animations, parallax, and video autoplay; prefer cross-fades over sliding transitions
Smart Invert.accessibilityIgnoresInvertColors()Apply to photos, videos, and full-color icons so they don't invert
Reduce TransparencyUIAccessibility.isReduceTransparencyEnabledRender blur/vibrancy backgrounds as opaque

SwiftUI mirrors most of these as environment values (\.accessibilityReduceMotion above, plus \.accessibilityDifferentiateWithoutColor, \.legibilityWeight, \.accessibilityReduceTransparency).

Deep Patterns (accessibility-patterns.md)

The full recipes live in accessibility-patterns.md:

  • Label-writing rules — context ladder, no control types, succinctness, localize (WWDC19 254)
  • Custom actions doctrine — clutter/speed rationale, hide replaced buttons, widget intents (WWDC19 250, WWDC24 10073)
  • Custom rotors, UIKit and SwiftUI (WWDC20 10116, WWDC21 10119)
  • Data-rich rows via the More Content rotor / AXCustomContent (WWDC21 10121)
  • Announcements with priorities, .isToggle, zoom, direct touch, block-based setters (WWDC23 10036)
  • Custom-control technique selection: adjustable vs passthrough vs custom actions vs direct touch (WWDC26 220)
  • Switch Control grouping and timeout rules (WWDC20 10019); Full Keyboard Access (WWDC21 10120)
  • Reading-app text navigation, page turns, UITextInput adoption (WWDC26 219)

Inclusive Design Principles (WWDC25)

  • About 1 in 7 people has a disability — accessibility features are mainstream features.
  • Provide information through multiple senses: captions for audio, audible/haptic paths for visual cues.
  • Support multiple input methods — touch, keyboard, voice, switch — for every action.
  • Larger Text scales text up to ~3x — layouts must reflow, not clip or overlap.
  • Inclusion is iterative, not one-time — re-audit each release, not just before launch.

Generated Files

Sources/Accessibility/
├── AccessibilityModifiers.swift   # Custom view modifiers
├── AccessibilityHelpers.swift     # Label builders
└── AccessibilityStrings.swift     # Localized labels

Audit Checklist

  • All interactive elements have labels
  • Images have descriptions or are hidden decoratively
  • Color is not the only indicator
  • Touch targets are at least 44×44 points
  • Dynamic Type is supported
  • Reduce Motion is respected
  • VoiceOver order is logical
  • Custom controls expose purpose, value, actions, and feedback (WWDC26 220)
  • Automated audit + Nutrition Label evaluation — see ios/accessibility-audit

References

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