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animejs-animation

Build web animations with Anime.js, from staggered text and image reveals to SVG shape changes and animated lines. Coordinate timing, overlapping motion, and responses to user input while accounting for accessibility and performance.

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Advanced JavaScript animation library skill for creating complex, high-performance web animations.

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Good for

  • Coordinate multi-stage landing page animations
  • Reveal text and grids with staggered timing
  • Animate SVG shapes and line drawing
  • Create UI motion that responds to user input

Files included (1)

  • SKILL.md3.4 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Anime.js Animation Skill

Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

When to Use

Trigger this skill when:

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.

Execution Workflow

  1. Identify Targets: Select the DOM elements or SVGs to be animated.

  2. Define Properties & Easing: Specify values to animate. Crucially, utilize advanced easing functions (e.g., custom cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.

  3. Orchestrate Timelines: Inspect the installed major version first. This example targets Anime.js v3; use anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.

  4. Implement: For a bundler with Anime.js v3 installed, import anime from "animejs"; supplies the anime binding. The selectors must exist in the rendered DOM.

    const tl = anime.timeline({
      easing: "spring(1, 80, 10, 0)",
      duration: 1000,
    });
    tl.add({
      targets: ".hero-text",
      translateY: [50, 0],
      opacity: [0, 1],
      delay: anime.stagger(100),
    }).add(
      { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
      "-=800",
    );
    

Motion and Compatibility

  • Scope: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
  • Staggering: Leverage anime.stagger() extensively to add organic rhythm to multiple elements.
  • Performance: Monitor main thread usage; use will-change: transform, opacity where appropriate for GPU acceleration.

Example

User request:

Create complex, multi-stage landing page orchestrations.

Limitations

  • The code above uses the v3 API. Anime.js v4 uses imported createTimeline() and a different target/parameter signature; do not mix major-version examples. Consult official timeline documentation for the installed version.
  • Respect prefers-reduced-motion: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
  • will-change is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

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