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bench-skills

Benchmark stellar-build skills to measure quality and the lift from optimization. Use when the user says "bench my skills", "bench-skills", "benchmark skills", "did optimization help", "measure my skills", "stellar-loop bench", or wants to quantify whether /optimize-skills actually improved things. Held-out eval prompts scored by an LLM judge, reproducible with fixed seeds. Fully local.

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  • SKILL.md4.1 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

What this skill does

This is the measurement half of the stellar-build learning loop — the analog of jarvis bench skills --max-samples 5 --seeds 42. It scores a skill's quality on a held-out set of eval prompts so you can tell whether /optimize-skills actually helped, instead of guessing.

It is read-only: it never edits skills. It only produces scores and a report.

Arguments (optional, natural language is fine)

  • a skill name to bench just one skill (default: all skills that have an eval set)
  • --max-samples N — cap eval prompts per skill (default 5)
  • --seeds a,b,... — fixed seeds for reproducible sampling/judging (default 42)

How to run it

1. Assemble the eval set per skill

For each target skill, build a small held-out set of representative prompts:

  1. If ~/.stellar-build/bench/<skill>.jsonl exists, use it. Each line: { "prompt": "...", "rubric": "what a great response must do" }.
  2. Otherwise, mine candidates from ~/.stellar-build/traces/*.jsonl. Records are grouped into spans (see optimize-skills for the schema): take the real opening prompt of each span the user triggered this skill with, hold them out (do not also use them as optimization demos), and pair each with a short rubric you infer from the skill's stated purpose. Use one prompt per span, not per turn, and skip legacy / coverage-only records (no kind, mount-stub result_preview) — they carry no usable trigger. Then persist them to ~/.stellar-build/bench/<skill>.jsonl so future runs are stable.
  3. If there is neither a saved set nor enough traces, synthesize 3 plausible prompts from the skill's description and note that the set is synthetic.

Sample up to --max-samples prompts using the given --seeds deterministically (e.g. stable sort by a hash of seed + prompt, take the first N). Reuse the same seed across before/after runs so comparisons are apples-to-apples.

2. Score the skill

For each eval prompt, read the skill's current ~/.claude/skills/<skill>/SKILL.md and reason about how that skill, as written, would handle the prompt. Then act as a strict judge and score the expected response quality on a 1–5 scale against the rubric:

  • 5 — nails the rubric, no gaps
  • 4 — strong, minor gaps
  • 3 — acceptable, real gaps
  • 2 — weak / partially off-target
  • 1 — wrong or unusable

Judge the skill as instructions — clarity, correct triggering, whether its steps and any LEARNED block would produce a rubric-satisfying result. Be consistent across runs; the same skill text and seed should yield the same score.

3. Before/after mode

If the user wants the lift from a recent optimization (or just asks "did it help"):

  1. Score the current installed skill (the "after").
  2. Score the most recent backup at ~/.stellar-build/backups/<skill>/SKILL.md.<latest> as the "before", using the same prompts and seeds.
  3. Report both and the delta.

4. Report

Per skill: mean score, per-prompt scores, and — in before/after mode — the lift (after − before) with a one-line interpretation. Roll up an overall mean across skills. Call out any skill that regressed (after < before) and suggest stellar-loop restore <skill>.

Optionally append a run record to ~/.stellar-build/bench/results.jsonl:

{"ts":"<UTC>","skill":"<name>","mean":4.2,"n":5,"seeds":[42],"mode":"after"}

Guardrails

  • Read-only. Never modify a skill from this flow.
  • Reproducible. Same skill text + same seed ⇒ same score. Hold seeds fixed across before/after.
  • Honest. A synthetic or tiny eval set is a weak signal — say so in the report.
  • Local only. Everything reads from ~/.stellar-build and the installed skills.

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