Mobile Simulator Verification
The mobile counterpart to cdp-verification. There is no CDP on a phone: input goes through
Maestro, evidence comes from simctl screenshots and recordings, and state comes from the real local
API and relay. "Rules" is what counts as valid evidence. "Mechanics" is how to get there.
apps/mobile/scripts/e2e/host-states.sh is a working example.
Rules
-
Use the real screen. Sign in and reach the screen the way a user does. A temporary preview
route that mounts one component with fixed props is diagnostic support, and must be reported as
such. It hides the header, the data hooks, loading states and navigation.
-
Drive state through real services. Change what the app sees by changing the local API or
relay (register a host, open or close its socket), not by seeding the query cache.
-
Run the edge pass before reporting "tested". The main path is not the test. At minimum:
cold start, a dependency down (relay or API stopped), recovery when it returns, app backgrounded
and resumed, rapid state flapping, a very long name, one long-string locale (German) and one CJK
locale, and the largest text size. Say which you ran and which you did not.
-
Never show "unknown" as a negative. A query that is pending or failed has not said "offline",
"empty" or "none". Check what the screen paints in both states; this is the most common mobile
bug found by this process.
-
Catch flashes with a recording. A screenshot taken after a sleep cannot show a state that
lasts half a second. Record the launch and diff the frames.
-
Attribute failures correctly. Before reporting that a check is red on main, confirm it in CI.
A fresh worktree's mobile typecheck shows errors in unrelated packages that CI does not.
Mechanics
Services
Start each in a Superset terminal so it outlives the tool call. --local is required; without it
the command returns nothing.
superset terminals create --local --workspace "$SUPERSET_WORKSPACE_ID" --command "<cmd>"
App
- A dev-client build must be installed on the simulator. Reuse one from DerivedData only if native
dependencies have not changed since; otherwise
bunx expo prebuild -p ios, then xcodebuild -workspace ios/Superset.xcworkspace -scheme Superset -configuration Debug -sdk iphonesimulator -derivedDataPath <scratch> and xcrun simctl install. JavaScript-only changes need no rebuild.
ios/ is gitignored.
- Silence the first-run developer menu:
xcrun simctl spawn booted defaults write sh.superset.mobile EXDevMenuIsOnboardingFinished -bool YES.
- Sign in:
maestro test apps/mobile/.maestro/flows/sign-in.yml
(JAVA_HOME=/opt/homebrew/opt/openjdk/libexec/openjdk.jdk/Contents/Home).
- The dev account has no plan, so Home shows the paywall. Give its org a temporary one on this
worktree's Neon branch, and delete the row afterwards. Confirm
DATABASE_URL_UNPOOLED is the
workspace branch first.
insert into subscriptions (id, plan, reference_id, status, stripe_subscription_id, period_start, period_end, seats)
values (gen_random_uuid(), 'pro', '<org id>', 'active', 'sub_temp_mobile_e2e', now(), now() + interval '2 days', 1);
Hosts without a second machine
apps/mobile/scripts/e2e/stand-in-host.ts registers a host through host.ensure, holds the relay
control socket open to make it online, reads its presence, and deletes it through host.delete. It
refuses to run against a non-local API. While online it receives the app's stream:dial tickets and
answers none, so lists behind that host keep loading.
Evidence
xcrun simctl status_bar booted override --time "9:41" --batteryState charged --batteryLevel 100
xcrun simctl io booted screenshot shot.png
xcrun simctl io booted recordVideo --codec h264 launch.mov # stop with SIGINT
ffmpeg -i launch.mov -vf fps=10 frames/f%03d.png
xcrun simctl spawn booted defaults write "Apple Global Domain" AppleLanguages -array de-DE # then relaunch
xcrun simctl ui booted content_size extra-extra-extra-large
Count requests in the relay log to prove polling behavior (for example none while backgrounded).
Reset the locale, text size and status bar, stop the services, and delete test hosts and the
temporary plan when done.
EAS: no Mac (Linux, a cloud workspace)
apps/mobile/scripts/eas-dev.sh runs the dev client on an EAS cloud simulator; see
.agents/skills/mobile-eas-dev/SKILL.md. The xcrun simctl steps above become agent-device
commands, and the simulator reaches this box only through local egress.
- App. The script installs the simulator build that matches this checkout's fingerprint and
builds one only after a native change.
- Ports. It forwards Metro, the API, the relay and realtime. A port that is not forwarded fails
as a network error in the app; without the relay running, Home says it cannot check the host.
- Input.
agent-device snapshot -i, press, fill, screenshot. press and fill take
--settle and print what changed. The dev-menu sheet covers the first screen: press Continue,
then Close.
- Request counts.
/tmp/superset-eas-egress.log names each local port the simulator reached.
- Cloud screens. The workspace's Neon branch is a copy of production, and cloud access is a
PostHog flag on the email, so the dev account sees no cloud workspaces. Prefer a test account
that has the flag. Use a real account only with its owner's approval: save its
auth.accounts
credential password, set a temporary hash (hashPassword from better-auth/crypto), and sign
in with "Sign in with email (dev)". After the test, restore the hash and delete the sessions the
test created.
- Cleanup.
eas simulator:stop from apps/mobile; the session bills while it runs and stops
by itself after 15 idle minutes. Stop local processes by PID: pkill -f <pattern> also matches
the shell that runs it.