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direct-seedance-handdrawn-live-fusion

Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.

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Files included (4)

  • SKILL.md2.3 KB
  • agents/openai.yaml292 B
  • references/summary.md778 B
  • references/template.md1.9 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Direct Seedance Hand-drawn Live Fusion

Design a fresh mixed-media event around physical contact and continuous transformation. This is a T8-authored companion to the MiniMax repository-bundled handdrawn-live-video-generator; use the upstream Skill for H3.

Workflow

  1. Choose one everyday live-action space or a set of visibly adjacent areas.
  2. Invent a new hand-drawn entity, limited palette, material language, contact object, transformation chain, route, camera reaction, and final spatial payoff.
  3. Make the first causal event a readable contact between the drawn entity and a real hand/object.
  4. Preserve one trace across transformations: line, tail, smear, contour, color, or rhythmic motion.
  5. Let the camera notice and follow slightly late; do not keep the entity perfectly centered.
  6. Build a continuous action paragraph with references/template.md unless a genuine cut is required.

Seedance rules

  • Describe contact geometry, resistance, deformation, release, inertia, and the real object's response.
  • Use rough crayon, chalk, pencil, pastel, or dry-brush texture with uneven fill, edge chatter, and frame-redrawn variation.
  • Keep one entity; do not replace it with an unrelated new creature.
  • Prefer one continuous handheld move through connected space. Use 镜头N only for real cuts.
  • Use an overall duration only; never add exact per-shot seconds.
  • Use <...> for physical sound and (...) for music. Do not invent speech or visible text.
  • Exclude horror anatomy, threatening attack motion, smooth neon vectors, plastic CG, and perfect tracking.

Boundaries

Do not copy the upstream example's nouns, transformation sequence, room, route, gag, or ending. Do not call generation or import into ComfyUI without a separate request.

Deliver

Return the new concept variables, final Seedance paragraph, anti-copy list, and contact/trace/camera/medium audit.

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