Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
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Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
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Run score Not tested
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Resource scripts (StudentProfile) to decouple student data from the presentation layer for persistence and scalability.Performance.add_custom_monitor() to inject live student metrics into the Godot Editor Debugger.NOTIFICATION_OS_IME_UPDATE for complex character input support (e.g., East Asian).mouse_filter on overlays; strictly set to PASS to prevent invisible containers from silently consuming clicks._process(); strictly update labels ONLY on state change events to save mobile/tablet battery.MANDATORY: Read the script matching the scenario before implementing. Do not paste quiz/profile tutorials inline.
| Phase | Skills | Purpose |
|---|---|---|
| 1. UI | godot-ui-rich-text, godot-ui-theming | Readable text, drag-and-drop answers |
| 2. Data | godot-save-load-systems | Student profiles, progress tracking |
| 3. Logic | godot-state-machine-advanced | Quiz flow (Question → Answer → Result) |
| 4. Juice | godot-particles, godot-tweening | Making learning feel rewarding |
| 5. Meta | godot-scene-management | Navigating between lessons and map |
| 6. Balance | godot-monte-carlo-balancer | Override bands to ~70% flow / mastery |
Pick the owner script; keep SKILL free of duplicate StudentProfile / quiz_manager paste-ups.
| Need | Decision | MANDATORY script |
|---|---|---|
| Track mastery / XP / badges | One StudentProfile Resource + ConfigFile I/O | student_progress_config.gd |
| Keep learners in flow (~70%) | Windowed success ratio + hint branch | adaptive_difficulty_adjuster.gd |
| Long-term retention | Interval queue (success → longer delay; fail → sooner) | spaced_repetition_scheduler.gd |
| Prerequisite lesson map | Curriculum Resource graph (id + required_topics) — data only, no UI | Peer godot-resource-data-patterns |
| Grade without hitching | Offload scoring | threaded_scoring_engine.gd |
| Classroom a11y | TTS + locale + focus + anchors | tts_manager / dynamic_localization / focus_navigation_manager / adaptive_ui_anchors |
| Live debugger metrics | Performance.add_custom_monitor("edu/...") — no custom dashboards | (inline one-liner OK) |
StudentProfile (single shape): @export mastery Dictionary + XP; emit change signals; persist via student_progress_config.gd. Do not redefine the class twice in this skill.
Quiz curtain: state machine owns Question → Answer → Result → Adapt; spaced-repetition + adaptive-difficulty scripts decide what is next — do not inline a full quiz_manager.gd tutorial here.
Learning is hard — reward effort: satisfying SFX, particles on correct, Tweened XP bars. Pedagogue first; juice never substitutes for spaced repetition / ZPD scaffolding.
text_reveal_effect / rich-text meta.LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
tr() / locale workflow for classroom multi-language UI without hardcoding strings.process_mode so assessments freeze world logic while UI stays interactive.No reviews yet. Tell others what you thought.
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Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
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Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.
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