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bevy-genre-party

Bevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.

The English summary is being prepared. Showing the original description.

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Files included (2)

  • SKILL.md8.6 KB
  • references/ecs-ownership.md573 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Bevy Party (thin router)

Genre router. Domain work lives in the Bevy skills below.

When to use

Load this for local minigame swaps and shared scores.

ECS shape

  • Components hold the genre's per-entity flags as plain data. This file does not name new engine types.
  • Resources hold run-wide counters (score, wave index, seed) via bevy-data-resources.
  • Systems read those components on Update or the fixed timestep from bevy-master. Order them with .chain() when a later system must see the result.
  • Schedule: gameplay mode changes go through bevy-state-machines. This file registers only seat scores and the minigame swap.

Routing

Scope

Local seats, the shared board, and the current minigame are plain data. Mode machines, devices, and timed rounds stay in the skills linked above.

CallOwner hereLeave to the linked skill
One seat earns the roundPartyBoard.award_pending, then clear itInput devices in bevy-input-handling
Hub opens a raceCurrentMinigame on a just-pressed keyThe state machine in bevy-state-machines
Score mode endsbump round and the active seat, then return to hubThe timer in bevy-game-loop-time-trial
[dependencies]
bevy = "0.20"
#[derive(Component)]
struct LocalSeat {
    index: u8,
    score: i32,
}

#[derive(Resource)]
struct PartyBoard {
    active: u8,
    round: u32,
    award_pending: bool,
}

fn award(mut board: ResMut<PartyBoard>, mut seats: Query<&mut LocalSeat>) {
    if !board.award_pending {
        return;
    }
    board.award_pending = false;
    for mut seat in &mut seats {
        if seat.index == board.active {
            seat.score += 1;
        }
    }
}

pub struct ScorePlugin;

impl Plugin for ScorePlugin {
    fn build(&self, app: &mut App) {
        app.insert_resource(PartyBoard {
            active: 0,
            round: 1,
            award_pending: true,
        })
        .add_systems(Update, award);
    }
}
#[derive(Resource)]
struct PartyBoard {
    active: u8,
    round: u32,
    award_pending: bool,
}

#[derive(Clone, Copy, PartialEq, Eq)]
enum Minigame {
    Hub,
    Race,
    Score,
}

#[derive(Resource)]
struct CurrentMinigame(Minigame);

fn open_race(keys: Res<ButtonInput<KeyCode>>, mut current: ResMut<CurrentMinigame>) {
    if keys.just_pressed(KeyCode::Digit1) && current.0 == Minigame::Hub {
        current.0 = Minigame::Race;
    }
}

fn advance_round(
    keys: Res<ButtonInput<KeyCode>>,
    mut current: ResMut<CurrentMinigame>,
    mut board: ResMut<PartyBoard>,
) {
    if keys.just_pressed(KeyCode::Digit2) && current.0 == Minigame::Score {
        board.round += 1;
        board.active = board.active.wrapping_add(1) % 4;
        board.award_pending = true;
        current.0 = Minigame::Hub;
    }
}

pub struct MinigamePlugin;

impl Plugin for MinigamePlugin {
    fn build(&self, app: &mut App) {
        app.insert_resource(CurrentMinigame(Minigame::Hub))
            .add_systems(Update, (open_race, advance_round).chain());
    }
}
#[derive(Component)]
struct LocalSeat {
    index: u8,
    score: i32,
}

fn join_seat(keys: Res<ButtonInput<KeyCode>>, mut commands: Commands, seats: Query<&LocalSeat>) {
    if keys.just_pressed(KeyCode::KeyJ) {
        let index = seats.iter().count() as u8;
        if index < 4 {
            commands.spawn(LocalSeat { index, score: 0 });
        }
    }
}

pub struct JoinPlugin;

impl Plugin for JoinPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(Update, join_seat);
    }
}

fn main() {
    App::new()
        .add_plugins(MinimalPlugins)
        .add_plugins(JoinPlugin)
        .run();
}

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryOne mutable blob shared by every entity
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
Behavior a linked domain skill already ownsKeep this router to components and resourcesA second implementation in this file

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • Do not add to a seat score every frame. WHY: the board flag awards once, then clears, so the active seat does not climb for free.

  • No invented genre APIs. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • Do not pick a physics or net crate here. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

The library pin on bevy-master stays 0.20.0. Official pages stay on the unversioned site.

Official Documentation

  • Assets - Official asset catalog. No third-party crate was selected.
  • Examples - Example tree on the latest branch.
  • ECS - Component, systems, Query, Startup, Update, and .chain().
  • Plugins - Plugin, DefaultPlugins, MinimalPlugins, and add_plugins.

Related Skills

Prerequisites

Complements

Downstream / consumers

  • None. This router does not own a second implementation.

Master

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