Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
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Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.
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See how to installReview the instructions the agent will receive before you install.
Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.
Library target: Godot 4.7+
Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index
4.0 → 4.1 → … → 4.7 one minor at a time; stabilize after each hop.references/<topic>.md (mirrored from each skill’s references/migration-notes.md).project.godot (config_version, config/features) or legacy engine.cfg.| Detected era | Load | Do NOT |
|---|---|---|
| 1.x / early 2 | legacy/pre-2-context.md | Invent a 1→4 converter |
| 2.x | legacy/2-to-3.md then stabilize on latest 3.x | Jump straight to 4.7 notes |
| 3.x | bridges/3-to-4.md + official 3→4 guide | Skip latest-3.x stabilize gate |
4.x < 4.7 | Official hop guide + hop-index.md module notes for touched systems | Skip minors |
| Already 4.7+ | godot-master / Domain Skills | Treat this hub as a coding tutorial |
current < 4.7, perform exactly one hop to current + 0.1.| Era | Resource |
|---|---|
| 1.x archaeology | legacy/pre-2-context.md |
| 2.x → 3.x | legacy/2-to-3.md |
| 3.x → 4.0 | bridges/3-to-4.md · official guide |
| Ladder overview | era-index.md |
Cross-skill checklist: references/hop-index.md
Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.
sync_godot_version_migration.py --all
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Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.
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Spawn and tune Bevy 0.20 directional, point, and spot lights, cascade shadows, distance fog, and a nearest-light shadow budget. Use when a 3D scene needs a sun, local lights, or fog on the camera. Keywords: DirectionalLight, PointLight, SpotLight, CascadeShadowConfig, DistanceFog, bevy_light.
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Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
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Bevy ECS skill for 3D level assembly. Keywords: Bevy, level, scene, mesh, world, ECS.
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Bevy ECS skill for abilities. Keywords: Bevy, ability, cooldown, ECS, gameplay.
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Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.
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