2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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"Requirements drive architecture. Trade-offs inform decisions. ADRs capture rationale."
Read ONLY files relevant to the request! Check the content map, find what you need.
| File | Description | When to Read |
|---|---|---|
context-discovery.md | Questions to ask, project classification | Starting architecture design |
trade-off-analysis.md | ADR templates, trade-off framework | Documenting decisions |
pattern-selection.md | Decision trees, anti-patterns | Choosing patterns |
examples.md | MVP, SaaS, Enterprise examples | Reference implementations |
patterns-reference.md | Quick lookup for patterns | Pattern comparison |
| Skill | Use For |
|---|---|
@[skills/database-design] | Database schema design |
@[skills/api-patterns] | API design patterns |
@[skills/deployment-procedures] | Deployment architecture |
"Simplicity is the ultimate sophistication."
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
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AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.
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