2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.
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Context engineering curates the smallest high-signal token set for LLM tasks. The goal: maximize reasoning quality while minimizing token usage.
| Topic | When to Use | Reference |
|---|---|---|
| Fundamentals | Understanding context anatomy, attention mechanics | context-fundamentals.md |
| Degradation | Debugging failures, lost-in-middle, poisoning | context-degradation.md |
| Optimization | Compaction, masking, caching, partitioning | context-optimization.md |
| Compression | Long sessions, summarization strategies | context-compression.md |
| Memory | Cross-session persistence, knowledge graphs | memory-systems.md |
| Multi-Agent | Coordination patterns, context isolation | multi-agent-patterns.md |
| Evaluation | Testing agents, LLM-as-Judge, metrics | evaluation.md |
| Tool Design | Tool consolidation, description engineering | tool-design.md |
| Pipelines | Project development, batch processing | project-development.md |
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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