2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
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Surface architectural friction and propose deepening opportunities — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
Use these terms exactly in every suggestion. Consistent language is the point — don't drift into "component," "service," "API," or "boundary." Full definitions in LANGUAGE.md.
Key principles (see LANGUAGE.md for the full list):
This skill is informed by the project's domain model. The domain language gives names to good seams; ADRs record decisions the skill should not re-litigate.
Read the project's domain glossary and any ADRs in the area you're touching first.
Then use the Agent tool with subagent_type=Explore to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:
Apply the deletion test to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
Present a numbered list of deepening opportunities. For each candidate:
Use CONTEXT.md vocabulary for the domain, and LANGUAGE.md vocabulary for the architecture. If CONTEXT.md defines "Order," talk about "the Order intake module" — not "the FooBarHandler," and not "the Order service."
ADR conflicts: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly (e.g. "contradicts ADR-0007 — but worth reopening because…"). Don't list every theoretical refactor an ADR forbids.
Do NOT propose interfaces yet. Ask the user: "Which of these would you like to explore?"
Once the user picks a candidate, drop into a grilling conversation. Walk the design tree with them — constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
Side effects happen inline as decisions crystallize:
CONTEXT.md? Add the term to CONTEXT.md — same discipline as /grill-with-docs (see CONTEXT-FORMAT.md). Create the file lazily if it doesn't exist.CONTEXT.md right there.No reviews yet. Tell others what you thought.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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