2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Create diagrams and visualizations using Mermaid.js v11 syntax. Use when generating flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, Gantt charts, user journeys, timelines, architecture diagrams, or any of 24+ diagram types. Supports JavaScript API integration, CLI rendering to SVG/PNG/PDF, theming, configuration, and accessibility features. Essential for documentation, technical diagrams, project planning, system architecture, and visual communication.
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Create text-based diagrams using Mermaid.js v11 declarative syntax. Convert code to SVG/PNG/PDF via CLI or render in browsers/markdown files.
Basic Diagram Structure:
{diagram-type}
{diagram-content}
Common Diagram Types:
flowchart - Process flows, decision treessequenceDiagram - Actor interactions, API flowsclassDiagram - OOP structures, data modelsstateDiagram - State machines, workflowserDiagram - Database relationshipsgantt - Project timelinesjourney - User experience flowsSee references/diagram-types.md for all 24+ types with syntax.
Inline Markdown Code Blocks:
```mermaid
flowchart TD
A[Start] --> B{Decision}
B -->|Yes| C[Action]
B -->|No| D[End]
```
Configuration via Frontmatter:
```mermaid
---
theme: dark
---
flowchart LR
A --> B
```
Comments: Use %% prefix for single-line comments.
Convert .mmd files to images:
# Installation
npm install -g @mermaid-js/mermaid-cli
# Basic conversion
mmdc -i diagram.mmd -o diagram.svg
# With theme and background
mmdc -i input.mmd -o output.png -t dark -b transparent
# Custom styling
mmdc -i diagram.mmd --cssFile style.css -o output.svg
See references/cli-usage.md for Docker, batch processing, and advanced workflows.
HTML Embedding:
<pre class="mermaid">
flowchart TD
A[Client] --> B[Server]
</pre>
<script src="https://cdn.jsdelivr.net/npm/mermaid@latest/dist/mermaid.min.js"></script>
<script>mermaid.initialize({ startOnLoad: true });</script>
See references/integration.md for Node.js API and advanced integration patterns.
Common Options:
theme: "default", "dark", "forest", "neutral", "base"look: "classic", "handDrawn"fontFamily: Custom font specificationsecurityLevel: "strict", "loose", "antiscript"See references/configuration.md for complete config options, theming, and customization.
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references/diagram-types.md - Syntax for all 24+ diagram typesreferences/configuration.md - Config, theming, accessibilityreferences/cli-usage.md - CLI commands and workflowsreferences/integration.md - JavaScript API and embeddingreferences/examples.md - Practical patterns and use casesNo reviews yet. Tell others what you thought.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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