2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
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Adversary simulation principles based on MITRE ATT&CK framework.
RECONNAISSANCE → INITIAL ACCESS → EXECUTION → PERSISTENCE
↓ ↓ ↓ ↓
PRIVILEGE ESC → DEFENSE EVASION → CRED ACCESS → DISCOVERY
↓ ↓ ↓ ↓
LATERAL MOVEMENT → COLLECTION → C2 → EXFILTRATION → IMPACT
| Phase | Objective |
|---|---|
| Recon | Map attack surface |
| Initial Access | Get first foothold |
| Execution | Run code on target |
| Persistence | Survive reboots |
| Privilege Escalation | Get admin/root |
| Defense Evasion | Avoid detection |
| Credential Access | Harvest credentials |
| Discovery | Map internal network |
| Lateral Movement | Spread to other systems |
| Collection | Gather target data |
| C2 | Maintain command channel |
| Exfiltration | Extract data |
| Type | Trade-off |
|---|---|
| Passive | No target contact, limited info |
| Active | Direct contact, more detection risk |
| Category | Value |
|---|---|
| Technology stack | Attack vector selection |
| Employee info | Social engineering |
| Network ranges | Scanning scope |
| Third parties | Supply chain attack |
| Vector | When to Use |
|---|---|
| Phishing | Human target, email access |
| Public exploits | Vulnerable services exposed |
| Valid credentials | Leaked or cracked |
| Supply chain | Third-party access |
| Check | Opportunity |
|---|---|
| Unquoted service paths | Write to path |
| Weak service permissions | Modify service |
| Token privileges | Abuse SeDebug, etc. |
| Stored credentials | Harvest |
| Check | Opportunity |
|---|---|
| SUID binaries | Execute as owner |
| Sudo misconfiguration | Command execution |
| Kernel vulnerabilities | Kernel exploits |
| Cron jobs | Writable scripts |
| Technique | Purpose |
|---|---|
| LOLBins | Use legitimate tools |
| Obfuscation | Hide malicious code |
| Timestomping | Hide file modifications |
| Log clearing | Remove evidence |
| Type | Use |
|---|---|
| Password | Standard auth |
| Hash | Pass-the-hash |
| Ticket | Pass-the-ticket |
| Certificate | Certificate auth |
| Attack | Target |
|---|---|
| Kerberoasting | Service account passwords |
| AS-REP Roasting | Accounts without pre-auth |
| DCSync | Domain credentials |
| Golden Ticket | Persistent domain access |
Document the full attack chain:
For each successful technique:
| ❌ Don't | ✅ Do |
|---|---|
| Rush to exploitation | Follow methodology |
| Cause damage | Minimize impact |
| Skip reporting | Document everything |
| Ignore scope | Stay within boundaries |
Remember: Red team simulates attackers to improve defenses, not to cause harm.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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