2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
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Test your approach at extreme scales to find what breaks and what surprisingly survives.
Core principle: Extremes expose fundamental truths hidden at normal scales.
| Scale Dimension | Test At Extremes | What It Reveals |
|---|---|---|
| Volume | 1 item vs 1B items | Algorithmic complexity limits |
| Speed | Instant vs 1 year | Async requirements, caching needs |
| Users | 1 user vs 1B users | Concurrency issues, resource limits |
| Duration | Milliseconds vs years | Memory leaks, state growth |
| Failure rate | Never fails vs always fails | Error handling adequacy |
Normal scale: "Handle errors when they occur" works fine At 1B scale: Error volume overwhelms logging, crashes system Reveals: Need to make errors impossible (type systems) or expect them (chaos engineering)
Normal scale: Direct function calls work At global scale: Network latency makes synchronous calls unusable Reveals: Async/messaging becomes survival requirement, not optimization
Normal duration: Works for hours/days At years: Memory grows unbounded, eventual crash Reveals: Need persistence or periodic cleanup, can't rely on memory
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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