2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Find one insight that eliminates multiple components - "if this is true, we don't need X, Y, or Z"
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Sometimes one insight eliminates 10 things. Look for the unifying principle that makes multiple components unnecessary.
Core principle: "Everything is a special case of..." collapses complexity dramatically.
| Symptom | Likely Cascade |
|---|---|
| Same thing implemented 5+ ways | Abstract the common pattern |
| Growing special case list | Find the general case |
| Complex rules with exceptions | Find the rule that has no exceptions |
| Excessive config options | Find defaults that work for 95% |
Look for:
Ask: "What if they're all the same thing underneath?"
Before: Separate handlers for batch/real-time/file/network data Insight: "All inputs are streams - just different sources" After: One stream processor, multiple stream sources Eliminated: 4 separate implementations
Before: Session tracking, rate limiting, file validation, connection pooling (all separate) Insight: "All are per-entity resource limits" After: One ResourceGovernor with 4 resource types Eliminated: 4 custom enforcement systems
Before: Defensive copying, locking, cache invalidation, temporal coupling Insight: "Treat everything as immutable data + transformations" After: Functional programming patterns Eliminated: Entire classes of synchronization problems
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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