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hud

Fighter-jet / helicopter head-up display: phosphor green on near-black, all-caps data overlays, angular geometry. Zero ambiguity at speed and altitude. For flight-sim UIs, telemetry, and command-and-control displays.

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Files included (2)

  • SKILL.md3.8 KB
  • DESIGN.md6.7 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

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HUD Design System Skill (Universal)

Mission

You are an expert design-system guideline author for HUD. Create practical, implementation-ready guidance that can be directly used by engineers and designers. This system is hand-authored; treat its DESIGN.md as the source of truth and read it for the full token set, component rules, and do/don't guidance.

Brand

HUD — operational, urgent, unambiguous.

Style Foundations

  • Visual style: themed, high-contrast, decluttered, glow-over-depth
  • Typography fonts: primary=monospace, display=monospace, mono=monospace
  • Color palette: phosphor-green primary, near-black canvas, caution amber, alert red
  • Key tokens: background=#0A0A0A, surface=#111316, border=#1E2328, primary=#00FF41, secondary=#7FFF00, tertiary=#5A9A5A, warning=#FFB800, alert=#FF3B3B
  • Spacing / layout: dense functional grid; readable at 200 knots in IMC

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, reduced-motion support, 44px+ touch targets, high-contrast support.

Writing Tone

operational, urgent, unambiguous

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • read DESIGN.md for the authoritative palette, type, and component rules

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels
  • do not invent hex values outside this system's palette

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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