Use this skill when buying another carrier and inheriting their drivers' DQF library. Covers the legal transfer of DQ records, what new owner must verify, and gaps that commonly require remediation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
기획, 영업, 회계, 법무, 프로젝트 관리 (4.4천건)
Use this skill when buying another carrier and inheriting their drivers' DQF library. Covers the legal transfer of DQ records, what new owner must verify, and gaps that commonly require remediation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when a carrier (asset-based, brokerage, or 3PL) asks how to respond to a shipper RFP / RFQ — bid packaging, lane analysis, rate strategy, SOPs/SOWs, qualifications response, insurance compliance, EDI requirements, and how to win competitive bids without leaving margin on the table.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when a carrier asks how to calculate cost-per-mile (CPM) at the fleet, truck, lane, or driver level — separating fixed vs variable costs, allocating overhead, accounting for empty miles, and using CPM to negotiate rates, build pricing tiers, or evaluate lane profitability.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use this skill to determine if your carrier should check sex offender registries when hiring drivers. Covers legal requirements, EEOC considerations, and best practices.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use when a carrier asks about disaster recovery (DR) and business continuity planning (BCP) — cyber incident, natural disaster, terminal loss, key-person departure, financial liquidity event, major customer loss, insurance crisis, or fuel supply disruption. Covers risk assessment, continuity strategy, communication plans, and recovery time objectives.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Use this skill when the user asks about buying or selling a trucking company — valuation drivers (revenue, fleet age, CSA scores, customer concentration), asset purchase vs stock purchase, FMCSA authority transfer, due diligence checklist, common deal structures (cash, earnout, seller-financed), and what changes operationally after acquisition. Reference 49 CFR 365.401 (authority transfer).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Structure persuasive speeches and formal arguments in forensic, legal, policy, and competitive debate styles. Use when the user needs to prepare talks, opening or closing arguments, policy pitches, public explanations, debate speeches, or mentions 'forensic speech', 'formal argument', 'persuasive speech structure', 'debate speech', 'opening statement', 'closing argument'. Turns structured claims into audience-tuned persuasive delivery.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
The intelligence layer of Jury-rig. Decomposes natural language tasks into proposed Hierarchical Task DAGs (HTDAGs), matches subtasks to skills, proposes wave and revision contracts, and expands nodes only when evidence supports a revised graph. Use for 'orchestrate', 'execute DAG', 'parallel agents', 'decompose task', 'coordinate skills'. NOT for single-skill tasks or simple linear workflows.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Specifies bounded DAG execution contracts and evaluates executor receipts for dispatch, cancellation, joins, and effect reconciliation. Use when an implementation must bind a planned DAG to named runtime controls. NOT for claiming an executor is active, spawning agents, or certifying an effect from a plan.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Strategic analyst that maps competitive landscapes, identifies white space opportunities, and provides positioning recommendations. Use when users need competitive analysis, market positioning strategy, differentiation tactics, or "how do I stand out?" guidance across any domain (portfolios, products, services). NOT for market size estimation or financial forecasting.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Choosing and operating an HTTP API versioning strategy that doesn't break clients — Stripe's date-based pinned versions, the Deprecation/Sunset header pair (RFC 9745 + RFC 8594), URI vs header vs media-type approaches, and the version-transformer pattern. Grounded in Stripe's published architecture and IETF RFCs. NOT for GraphQL schema evolution, gRPC/Protobuf wire compatibility, database schema migrations, or library/SDK semver.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Redis caching patterns, cache-aside, write-through, TTL strategies, and invalidation. Activate on: caching, Redis, cache invalidation, cache-aside, write-through, TTL, CDN cache, stale-while-revalidate. NOT for: CDN/reverse proxy setup (use api-gateway-reverse-proxy-expert), database query optimization (use data-warehouse-optimizer).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Design or review a declared control-command profile and its verb/backend lifecycle matrix. Distinguish policy denial, unsupported capability, delivery acknowledgement, independently observed effect, and unknown outcome; bind authorization to principal, target, scope, current policy, expiry, and fencing epoch. NOT for claiming runtime correctness, proving an adapter from declarations, or approving a control-panel button without independent runtime evidence.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
サブエージェントを活用した並列実行・調査委譲・コンテキスト管理の戦略。複雑な問題への対処、調査・探索タスク、複数の選択肢の比較検討、大規模なリファクタリングなどでこのスキルを参照する。「調べて」「比較して」「並列で」「複数のアプローチを試して」といったリクエストや、メインのコンテキストが肥大化しそうな場面で使う。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
自己完結した実装仕様書を作成する。Gate 単位で Goal / Constraints / Acceptance Criteria を契約として明示し、実装エージェントに委任できる形で渡す。Trigger: 仕様書を作成, /dev:spec, 実装計画, 実装仕様
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
仕様書(docs/PLAN/{YYMMDD}_{slug}/)の実行プロトコル。Gate 単位で契約(Goal/Constraints/AC)を実装エージェントに渡し、AC ベースで完了を判定する。Trigger: 仕様書を実行, /dev:spec-run, 計画書の実行
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
返品承認、受入検査、処分判断、返金処理、不正検出、保証請求管理に関する体系化された 専門知識。15年以上の経験を持つ返品オペレーションマネージャーの知見に基づく。 グレーディングフレームワーク、処分経済学、不正パターン認識、ベンダー回収プロセスを含む。 製品返品、リバースロジスティクス、返金判断、返品不正検出、または保証請求を扱う際に使用します。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.