Coach structured brainstorming sessions on any topic: diverge on ideas together, then converge on priorities and next steps in a session document. Use whenever the user wants ideas or wants to think out loud, in any language ("brainstorm with me", "give me ideas for…", "help me come up with…", "let's explore options for…", "I'm stuck on the name / the features"; Vietnamese "brainstorm cùng tôi", "cho tôi ý tưởng", "nghĩ cùng tôi xem"), even when they never say "brainstorm". Also use when the user wants multiple perspectives or a devil's-advocate pass on their ideas ("give me different angles", "phản biện mấy ý tưởng này", "party mode"). Not for diagnosing why something is failing (problem-solver), user research (design-thinking), or company-level strategic bets (strategy-board).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
tronghieu/agent-skills☆ 842026년 10월 18일 업데이트
shadcn/ui component patterns with Radix primitives and Tailwind styling. Use when building UI components, using CVA variants, implementing compound components, or styling with data-slot attributes. Triggers on shadcn, cva, cn(), data-slot, Radix, Button, Card, Dialog, VariantProps.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Tailwind CSS v4 with CSS-first configuration and design tokens. Use when setting up Tailwind v4, defining theme variables, using OKLCH colors, or configuring dark mode. Triggers on @theme, @tailwindcss/vite, oklch, CSS variables, --color-, tailwind v4.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Remix v2 form submissions and mutations. Use when implementing forms, optimistic UI, file uploads, or multi-action routes. Triggers on <Form>, useFetcher, useSubmit, useNavigation for pending state, unstable_parseMultipartFormData, fetcher.formData, intent-based actions, encType multipart.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Go application architecture with net/http 1.22+ routing, project structure patterns, graceful shutdown, and dependency injection. Use when building Go web servers, designing project layout, or structuring application dependencies.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Explanation documentation patterns for understanding-oriented content - conceptual guides that explain why things work the way they do. Use when writing an explanation doc, conceptual guide, understanding/background doc, design rationale, or architecture explanation, or when asked how/why something works. Builds on the docs-style core writing principles.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Use when you need to mine a conversation, session transcript, or design discussion for architectural decisions before writing ADRs. Identifies problem-solution pairs, trade-off debates, technology choices, and explicit "[ADR]" tags. Triggers on "what decisions did we make", "extract decisions from this chat", "find the choices in our discussion", or "summarize architectural decisions". Also useful after long planning sessions to capture decisions that were made implicitly. Does NOT write ADR documents — use adr-writing or write-adr for that.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Use as the follow-up to brainstorm-beagle when a spec has an Open Questions section (or quietly carries latent gaps) that need closing before planning or implementation can begin. Triggers on: "resolve the open questions", "close the gaps in this spec", "research the open items", "finalize my spec", "make this spec implementation-ready", "answer the TBDs". Also triggers whenever the user points at a brainstorm-beagle spec and asks for research, proposals, or answers to unresolved items. Orchestrates parallel research subagents when available (falls back to inline sequential research otherwise), proposes answers one at a time for user approval, then rewrites the spec in place so it arrives at planning with no known gaps. Does NOT write code, design implementation, or create plans — it only produces a complete spec.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Use when you want to generate Architecture Decision Records from this session. Triggers on "write ADRs", "document our decisions", "create decision records", "record the choices we made". Also useful after design discussions where decisions were reached but not documented. Does NOT extract decisions alone (use adr-decision-extraction) or provide MADR template (use adr-writing). Orchestrates the full workflow: subagent extraction, user confirmation, parallel generation, and verification.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Guides architectural decisions for LangGraph applications. Use when deciding between LangGraph vs alternatives, choosing state management strategies, designing multi-agent systems, or selecting persistence and streaming approaches.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
Guides architectural decisions for Deep Agents applications. Use when deciding between Deep Agents vs alternatives, choosing backend strategies, designing subagent systems, or selecting middleware approaches.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
existential-birds/beagle☆ 842026년 9월 16일 업데이트
A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AGI4Sci/SciForge☆ 832026년 9월 3일 업데이트
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
AGI4Sci/SciForge☆ 832026년 9월 3일 업데이트
Comprehensive UI design guidance based on Refactoring UI principles covering design personality, color theory, layout strategy, visual hierarchy, typography, spacing, mobile-first responsive design, and writing copy that doesn't read like AI wrote it. Use this skill whenever the user is creating new pages, building components, making design additions or changes, reviewing UI code, asking about design decisions (colors, fonts, spacing, layout), writing or editing interface copy, or discussing visual improvements. Trigger for any design-related conversation including "how should this look", "what color", "font size", "spacing", "layout", "responsive", "mobile", "this copy", "headline", "button text", "microcopy", or when reviewing/critiquing existing interfaces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
jaywilburn/refactoring-ui-skill☆ 832026년 5월 22일 업데이트
Kolu, Padi, Kaval, and vendored agent-distro logo assets — favicon, PWA icons, website palette, screenshots, and app identity. Use when changing a logo, an icon, or the website's colour tokens.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
juspay/kolu☆ 822026년 10월 23일 업데이트
kolu's client component conventions: SolidJS patterns, UI component rules, and toast notifications. Use when building or changing a client component, a store, a subscription, or a toast.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
juspay/kolu☆ 822026년 10월 23일 업데이트
MANUAL TRIGGER ONLY: invoke only when user types /office-hours. YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Altman-conquer/agentrejoin☆ 822026년 9월 5일 업데이트
Redesign Stacktape's marketing website or Console through visual exploration, independent design critique, and browser verification. Use for substantial page, flow, or visual-system design work, including agent-led redesigns.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
stacktape/stacktape☆ 812026년 10월 22일 업데이트
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
po4yka/RIPDPI☆ 812026년 10월 23일 업데이트
Use this skill to generate well-branded interfaces and assets for RIPDPI (an Android-native, Compose-first VPN and DPI-bypass app), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, brand-ship icons, and an interactive UI kit of every public composable from the live ui/components tree.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
po4yka/RIPDPI☆ 812026년 10월 23일 업데이트
Kotlin mapping for the AppSettings proto-backed DataStore: UI-state and native-preferences conversion. Use when adding or reading an app-settings field. Removing a field: use protobuf-schema-evolution first.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
po4yka/RIPDPI☆ 812026년 10월 23일 업데이트
Discoverability shim for the Retail-Agentic-Commerce UI Codex skill. Use when creating or modifying frontend pages, components, hooks, styling, tests, or browser behavior.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
NVIDIA-AI-Blueprints/Retail-Agentic-Commerce☆ 812026년 10월 15일 업데이트